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Marth
#16
[Image: 2f7fccb4aca040_full.jpg]

Marth isn't that dull. he needs more bright colours
The sword is definitely too short. Rotate it further upwards
all the lines are too straight. Did you just use the line tool for the outline?
Marth is much skinnier
his headis too short. Make it taller
His face looks like there is nothing there apart from two faint eyes
try to make the patterns in the sword stand out more
put more creases into the cape around his neck
his cape is too dull in colour
Marth does have a sword sheath, you know.

Just one or two things that need improving.
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#17
Alright, alright. I'll see what I can do. Even though I took the colours literally right out of that picture, I'll change them... again. For my sixth time. I suppose I altered the colours of the upper body for some reason... not sure why. It's wierd, because I was using that picture as a reference. Unsure However, you say the cape is too dull, yet the colours are exactly the same as the cape in the picture..

And no, I don't use the line tool. I made the arms straight like that mostly because when you actually look at an arm, it doesn't curve unnaturally. XP

Aaand another thing... there's only so much stuff you can fit on a sword that's two pixels wide. Same deal with the head, but I'll try to implement a mouth and hopefully a nose. Yes, I'm aware Marth has a sheath. As a matter of fact, I was just adding it now.

Stand by for an update either later today or tomorrow. Big Grin

And thanks for the crit guys. It's looking better each time, I suppose.
[Image: guitarmaaan.png]

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#18
Taking the colors from the 3D model does not excuse you from picking a proper palette. You have to consider that we're not working off of the 3D models-- this is our own style. Thus, it should follow the styling and limitations of the style, while matching the character. Besides, pulling colors from the 3D model is almost never a good idea, because 3D models have millions of colors, whereas sprites don't.

Also, Brawl's color palettes were, in general, duller than Melee and 64's anyways. :l
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#19
Ahhhh! I see now. Sorry, I was under the impression we were basing this solely off the console games.

Nonetheless, I did manage to whip something up real quick. Is this heading on the right track? I tried to make the colours brighter, and the head has been heightened... slightly, to allow sufficient room for a mouth without making it look cramped.

I also made a completely new cape. The older sprite on the left has the older cape, and the one on the right has the newer one. You can see the seperate sprites below. I'm not sure if my cape looks any good... but I tried. Tongue

[Image: marthdisplay.png]

Suggestions?
[Image: guitarmaaan.png]

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#20
Marth does not have arm cancer.

Legs are too short, Upper body is just.... ew. Redo it, please.
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#21
There's no sense of consistent anatomy. This really would benefit a lot more from being completely redone.

Also no offense, but your sense of shading is... not good. It's really messy and lumpy. Colors are still low on contrast and saturation, and it makes the entire end product look very amateur.

I know you're trying to help, but it may be a lot better off if a more experienced pixel art takes care of this sprite. It seems like we'll spend way too much time critiquing when someone more experienced could redo the sprite and it would look a lot better and more in-style.

Again, I mean absolutely no offense from this statement.
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#22
And none taken. Smile

I just thought I'd give it a go. By all means, I'm all for another spriter to take the job. I'm not cut out for spriting, obviously. Tongue

So yeah... scrapped for now. I suppose Marth is open again?
[Image: guitarmaaan.png]

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#23
@Tarvonas, don't give up on spriting, though. It takes time and practice to get better.

Anyway, I gave it a try.

[Image: tempzn.png]
It sucks.
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#24
Not bad, but a bit skinny.
茶 = Tea
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#25
@Tarvonas, There will probably still be loads of time before anyone gets around to some other spriting other characters, or before Marth is finished, so that'll give you plenty of time to touch up your spriting skills

But seriously, don't give up. As a sprite it looks fairly nice
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#26
(05-19-2010, 11:46 AM)Sploder Wrote: @Tarvonas, don't give up on spriting, though. It takes time and practice to get better.

Anyway, I gave it a try.

[Image: tempzn.png]
It sucks.
Huge step in the right direction. It's odd that there's no hair on the back of his head though-- Marth's hair isn't that short. The skin palette's first shade could probably also use a little more contrast between the lightest shade.
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#27
(05-19-2010, 11:46 AM)Sploder Wrote: @Tarvonas, don't give up on spriting, though. It takes time and practice to get better.

Anyway, I gave it a try.

[Image: tempzn.png]
It sucks.

I think he's holding his sword out too far, it looks a little awkward.

*That or his sword arm is too long.
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#28
It's probably that he holds his sword down in-game, and here he's practically holding it out.
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#29
His arm was a bit a long.

Anyway...

[Image: tempw.png]
Tada
I shortened his sword arm by 1 pixel (diagonally), lengthened his hair a tiny bit, and angled his sword downwards (lol, rotate).

@Tyvon, I didn't quite understand what you meant by upping the contrast for the skin palette. Are you saying to increase the contrast between the white on his face and the first skin color, or to increase the contrast between the first two skin colors?

EDIT: Okay, looking again, a simple rotation for the sword doesn't really work. I have to redo the sword for that angle.
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#30
The skin color is fine. The first shade of the skin color is too light.
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