02-25-2009, 04:51 PM
This is the topic for the SSB Project Ivysaur sheet.
Ivysaur
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02-25-2009, 04:51 PM
This is the topic for the SSB Project Ivysaur sheet.
03-07-2009, 02:38 PM
Still working on it, but not lately, caught up in homework
03-07-2009, 02:55 PM
(This post was last modified: 03-07-2009, 02:56 PM by Omegakyogre.)
I like it, but it feels kind of traced- I think the lighter areas need outlines (lighter outlines, but still) just as the darker areas do, like you did with his leaves.
03-07-2009, 03:01 PM
if u look closely u can see that i used the next darkest shade for the outline of the lightest shaded areas
03-07-2009, 07:44 PM
Yes but you shouldn't have to look closely.
03-12-2009, 08:53 PM
its like the real thing from the game, but who am i to judge? i can't spite moving characters....... i can but i would get really bored, and i might just give up
Is it even possible to make Ivysaur not look traced while not making look stupid.
07-01-2009, 08:59 PM
07-01-2009, 10:17 PM
All he did was pillow shade it LOL
07-01-2009, 10:21 PM
Sorry but my d+++ computer won't let me do a F++++n thing on those websites.
09-01-2009, 11:43 PM
Alright, so the obvious question is, how do I make him look "un-traced"
(no this doesn't mean that I won't try to do Link, still thinking over it)
09-01-2009, 11:50 PM
Meh, I wouldn't worry about it. It looks great.
09-02-2009, 12:14 AM
I agree with Ton.
09-06-2009, 05:40 PM
It looks too 3-D. It's supposed to be a sprite.
09-10-2009, 03:46 PM
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