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Snake
#31
[Image: snakew.png]

?
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#32
Now it looks too short again, hah.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#33
Yeah I it is kinda short again. T_T
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#34
Shouldn't he be proportional to Samus also?
[Image: o7XYLZG.gif][Image: BYMWXB7.gif]
[Image: eh8P6l0.gif]
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#35
I hate those colors. I was just checking it over and there's like three shades that look like black. No one can tell them apart.

EDIT: I'm not touching that body but I think this looks like a good face don't you?

[Image: snakehead.png]

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#36
There really isn't much that I can do about it without all of the colors looking faded. :V
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#37
Hm... Well you could make it all solid black. Its just those indistinguishable shades is going to make it difficult to do stuff with.

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#38
I'm not sure but I think a solid black will clash with the general sprite style of the game. I haven't actually tried yet; like I said, that was more or less a test sprite.
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#39
I forget, is he Samus's size?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#40
I think solid black might look fine, if it's small (1-3 pixels wide) and it's surrounded by other dark colors.

@Ton, check out this post: Lineups
Samus is maybe 2 pixels taller than Snake, but ZSS is probably around 1-2 pixels shorter than Snake.
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#41
Ah, it's the hunch. So we need to shrink him a bit.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#42
His left leg should be raised 1 pixel.
[Image: o7XYLZG.gif][Image: BYMWXB7.gif]
[Image: eh8P6l0.gif]
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#43
Actually, his size seems to be ok. Disregard my last post.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#44
I tried to fix him to a 3/4s view

What do you think?

[Image: SnaketSR.png]
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#45
That head is awfully squished...
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