04-16-2009, 04:19 PM
Pidgeon toed? What are you talking about?
The M&L Legend of Zelda Project
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04-16-2009, 04:19 PM
Pidgeon toed? What are you talking about?
04-16-2009, 07:48 PM
(This post was last modified: 04-16-2009, 08:57 PM by Mega_Virus.)
(04-16-2009, 04:19 PM)Black Boo Wrote: Pidgeon toed? What are you talking about?Lol it doesn't look like that anymore I guess when it animates you don't see it anymore, but still the shoes looks wierd like there always pointing up, cause you have the shading on top but the lighter colour is on the bottom of the shoe when its suppose to be the opposite way. So that way it seems like there shade under his shoes. Here's what I mean I just so worked on your sprite I hope you didn't mined: I took out the standing frame for walking animation cause you didn't need it in there.
04-16-2009, 08:59 PM
Have you SEEN a ML Mario sheet? My feet and pose referances were from that.
04-16-2009, 09:11 PM
(This post was last modified: 04-16-2009, 09:12 PM by Mega_Virus.)
(04-16-2009, 08:59 PM)Black Boo Wrote: Have you SEEN a ML Mario sheet? My feet and pose referances were from that.Well it doesn't mean that just becuase it came from Nintendo animator that its the best way there is to animate a particular character that came from there, there was times I had to fix up stuff that just was not in the right place with ripped MC sprites. Just know this if you haven't known this there humans just like us and they get problems that they end up not solving with there sprites but still there sprite gets excepted. By the way are you saying thats not your sprite?
why would Nintendo accept sprites from there animators that had problems with them? Black Boo's Link walked that way because that is how they're supposed to walk in M&L.
Update:
04-17-2009, 07:56 AM
(This post was last modified: 04-17-2009, 08:01 AM by Mega_Virus.)
(04-17-2009, 04:20 AM)WolfNM Wrote: why would Nintendo accept sprites from there animators that had problems with them? Black Boo's Link walked that way because that is how they're supposed to walk in M&L.I mean't the pixels colour, and location of were they are placed, although it is M&L sprite if I known that earlier I wouldn't have try'd to fix the sprite that he keeps showing off as if its his.
04-17-2009, 08:06 AM
it is his
04-17-2009, 10:58 AM
(This post was last modified: 04-17-2009, 10:59 AM by Mega_Virus.)
(04-17-2009, 08:06 AM)WolfNM Wrote: it is hisWell thats good thats its his, anyways to wrap things up I worked on his sprite to give my idea on how to make his feet because the way M&L did it doesn't make sense, it doesn't even look like it walking to me it looks like its stomping its feet. (04-17-2009, 08:06 AM)WolfNM Wrote: it is hisWell thats good thats its his, anyways to wrap things up I worked on his sprite to give my idea on how to make his feet because the way M&L did it doesn't make sense, it doesn't even look like its walking to me it looks like its stomping its feet.
04-17-2009, 11:01 AM
Either way that's how they're supposed to be in Mario and Luigi style, hence the fact that all the offical sprites work that way
04-17-2009, 11:10 AM
(This post was last modified: 04-17-2009, 11:12 AM by Mega_Virus.)
04-18-2009, 03:04 AM
...
Anyway any C+C on my Deku?
04-18-2009, 01:02 PM
Lookin good, but his back could stand some more shading.
And what is that 3rd animation anyway?
04-18-2009, 01:03 PM
that's him coming out from the ground, I know it looks a bit weird but it's what it looks like in Minish Cap.
04-18-2009, 01:14 PM
Well, if he's rising, you should hide/delete some of the sprite.
04-18-2009, 01:15 PM
good point actually, I didn't think of that. I'll get on it when I've finished playing Resident Evil, also what should I change about the shading on the back?
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