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Fantasy Smash Project
Lolo's idle.
[Image: loloidleeo0.gif]
Any good?

Picture it slower...
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Looks good to me.
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... question...
Master cheif= good idea?
If not, I'm sorry for bringing it up.
[Image: garrybeusymonsters.gif]
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(09-28-2008, 05:08 PM)Jesus lizard Wrote: ... question...
Master cheif= good idea?
If not, I'm sorry for bringing it up.
[Image: masterchiefoh4.png]
I don't think its a good idea at all...
[Image: scythezj6.png]
Its like a scythe and a chainsaw! But put together! Brilliant!
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PacManis free? I'll take it!

WIP of intro:
[Image: pacmanentryny6.gif]

I don't have idea for the moveset, if someone have idea ^^
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(08-09-2008, 03:18 PM)pikspiksmaroator Wrote: I don't have idea for the moveset, if someone have idea ^^
B: Pellet, He throws a pellet at you.
>B: Waka Waka: Moves foreward Munching air untill B is released
VB: Not sure
^B: Not sure

FINAL SMASH: Power pellet, Everyone on screen turns blue and gets eaten by you for 100% damage, and big knockback.
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Question 
So erm, i'm new here, and i think i'm not very good at spriting. But i tried Phanter Caruso,member of Star Wolf Team.
Version 1:
[Image: phanterwipac0.png]

Version 2 + Rose
[Image: phanterwip2ot3.png]

Edit V2 : Fixed his Body and Head.

Size comparation :

Version 1:
[Image: phanterhte7.png]

Version 2:
[Image: phanterh2nt4.png]

Moveset :

B = Rose Throw (Phanter throws his Rose,it inflicts 3%)

B^ = Rose Whip (Phanter throws a Rose that extends in the air. It can be used to grab on the edge.)

B> = Phanter Jump (Phanter does a jump similar to Wolf's >B)

Bv = Roseflector (Phanter uses a reflector, but it's different from the others, when it reflects, petals of his roses damage the enemy)

FS = Rose Dance (The screen stop, and a petals start to rain, when it touches someone, it inflicts 60%, but it doesn't have any knockback. His FS isn't dodgeable.)
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I never made that post. :\

Some of Pacman's moves could be taken from the new games, even though they suck.

[Image: 2014-11-19_1823.png]
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(09-28-2008, 05:38 PM)Vinci Wrote: PacManis free? I'll take it!

WIP of intro:
[Image: pacmanentryny6.gif]

I don't have idea for the moveset, if someone have idea ^^

is that an edit of mine?

well anyways,
I've already taken the liberty of making a moveset last year, when i was making him a SSF2 expansion,
B=Pac chomp(limbs disapear, stationary chomping, if it hits, then you will move forward, if it doesn't you will still stay stationary)
B^=Pac Chomp Recover(limbs disappear, a slow controlable recovery that will damage an oponent it hit with mouth)
B>=Pac slingshot(from pac adventure 2, hurts oppenents, heals teammates)
BV= pac roll(chargable like sonic and jiggly, but can stop at anytime with the press of B, can only go one forward)

FS: giant pacman(turns into a giant pixelated pacman and chomps at opponents, when an opponent is touched, the will be sent flying at high speeds, if they are KO'd a 100 points sign will appear next to pacman.)
[Image: scythezj6.png]
Its like a scythe and a chainsaw! But put together! Brilliant!
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(09-28-2008, 06:59 PM)GDKN Wrote:
(09-28-2008, 05:38 PM)Vinci Wrote: PacManis free? I'll take it!

WIP of intro:
[Image: pacmanentryny6.gif]

I don't have idea for the moveset, if someone have idea ^^

is that an edit of mine?

well anyways,
I've already taken the liberty of making a moveset last year, when i was making him a SSF2 expansion,
B=Pac chomp(limbs disapear, stationary chomping, if it hits, then you will move forward, if it doesn't you will still stay stationary)
B^=Pac Chomp Recover(limbs disappear, a slow controlable recovery that will damage an oponent it hit with mouth)
B>=Pac slingshot(from pac adventure 2, hurts oppenents, heals teammates)
BV= pac roll(chargable like sonic and jiggly, but can stop at anytime with the press of B, can only go one forward)

FS: giant pacman(turns into a giant pixelated pacman and chomps at opponents, when an opponent is touched, the will be sent flying at high speeds, if they are KO'd a 100 points sign will appear next to pacman.)

I like your moveset, but I prefer the other FS that was mentioned.
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
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(09-28-2008, 05:08 PM)Jesus lizard Wrote: ... question...
Master cheif= good idea?
If not, I'm sorry for bringing it up.

As far as I know, the original rules state that as long as it's a VG character and it's first appearance was in a VG (yeah, no Steve from Blues Clues...), then it's perfectly valid in this project.


BTW, for anyone's FS, you should choose 2 of 3 things:
1) Lots of damage
2)High knockback
3)Easy to hit with
Well, you could choose all three, but then the move might be too cheap.
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(09-28-2008, 06:59 PM)GDKN Wrote:
(09-28-2008, 05:38 PM)Vinci Wrote: PacManis free? I'll take it!

WIP of intro:
[Image: pacmanentryny6.gif]

I don't have idea for the moveset, if someone have idea ^^

is that an edit of mine?

well anyways,
I've already taken the liberty of making a moveset last year, when i was making him a SSF2 expansion,
B=Pac chomp(limbs disapear, stationary chomping, if it hits, then you will move forward, if it doesn't you will still stay stationary)
B^=Pac Chomp Recover(limbs disappear, a slow controlable recovery that will damage an oponent it hit with mouth)
B>=Pac slingshot(from pac adventure 2, hurts oppenents, heals teammates)
BV= pac roll(chargable like sonic and jiggly, but can stop at anytime with the press of B, can only go one forward)

FS: giant pacman(turns into a giant pixelated pacman and chomps at opponents, when an opponent is touched, the will be sent flying at high speeds, if they are KO'd a 100 points sign will appear next to pacman.)

Oh yeah, sorry, I forget. I used your for base but isn't a edit. Very sorry.

Nice moveset. I will probably use this.
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I think a good B^ would be Pinball Paddle: a paddle appears and shoots Pacman upwards.

I saw it on that one guys Deviant Art. You know, the one with all the fake movesets.
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I think i got ignored Cry
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(09-28-2008, 06:43 PM)Bluz Wrote: So erm, i'm new here, and i think i'm not very good at spriting. But i tried Phanter Caruso,member of Star Wolf Team.
Version 1:
[Image: phanterwipac0.png]

Version 2 + Rose
[Image: phanterwip2ot3.png]

Edit V2 : Fixed his Body and Head.

Size comparation :

Version 1:
[Image: phanterhte7.png]

Version 2:
[Image: phanterh2nt4.png]

Moveset :

B = Rose Throw (Phanter throws his Rose,it inflicts 3%)

B^ = Rose Whip (Phanter throws a Rose that extends in the air. It can be used to grab on the edge.)

B> = Phanter Jump (Phanter does a jump similar to Wolf's >B)

Bv = Roseflector (Phanter uses a reflector, but it's different from the others, when it reflects, petals of his roses damage the enemy)

FS = Rose Dance (The screen stop, and a petals start to rain, when it touches someone, it inflicts 60%, but it doesn't have any knockback. His FS isn't dodgeable.)

... I don't know Bluz, theirs just something about the back of his head I don't like.
He looks a little stiff to (tis what she said)
Still it's not bad and it looks like youve got your priorities straight.
There, ignored no longer!Cool
Edit: could use some more shadeing. And nice use of roses... he has claws, he is a cat you know.
[Image: garrybeusymonsters.gif]
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