04-20-2009, 10:42 AM
Well I hadn't a clue what to call this thread, since I am unaware of the name of this project.
As a brief overview, a few friends of mine are creating a fighting game. I do believe it will be using MUGEN, but beyond that I don't know, I'm not a coder or anything close to one. I however am the lead spriter. It seems like a lot of pressure, but I think I can maybe do it... kinda.
Originally starting the chosen style we had was Tales of Nakiriki dungeon 3. The problem with this though was we found it was too small for what we wanted, so I was in charge of finding something bigger. Well after many frustrating hours of finding nothing I could adapt to (I'm not very good at style imitation =P) I decided just to whip together a new style.
The game itself will be using what I heard is called the Eastern Fighting game style. It involves 4 main buttons: A B C and D. A through C are attack buttons, A is weak, B is moderate, and C is strong. D will be for special abilities. Than command moves like quarter circles and stuff will be there too. Again though, I'm not in charge of this stuff, so my understanding is pretty novice at best.
We have over 20 characters planned, but for the first release, we only plan on 6. I just recently have finished the concept sprites for each character. For the most part, these will be one of the standing poses for each. I'm not doing each of these characters, some of them will be done by the other spriters we have (the other two).
Well I will stop boring you all with details and show you the sprites I have now. I really would appreciate things like critique, comments, and all that. I really want to get these things right.
The big guy on the left is Raizou. He is my RP character. He's basically a big beefy asgardian who serves Thor. Packed with electricity, strength, and huge axe, Raizou will be sure to be one powerful character.
The lady next to him is Alexa. The guy running this project uses her in RP's. Think paladin kind of with her. She lives in a cold area, hence the large amount of clothing. She wields a claymore in battle and if I remember correctly will have ice based attacks. I won't be spriting her, the leader will be.
The guy with the guitar is Bill. It's hard to describe Bill. A good way to describe the type of person Bill is, is by describing his win pose. "He does a spin while tearing off his shirt. He then proceeds to rub his nipples." Yep, Bill is pretty cool. He uses a guitar to fight with, so you know he's cool. I might be doing his sprite sheet if I get done with the other characters fast enough.
The guy in the red robe next to Bill is Shun-Yu. Shun-Yu is a Jiang Shi, or Chinese Hopping Vampire to some. He will actually have two fighting styles. One where he has his arms at normal length, and one where he extends his arms to be longer (using rigamortis). I'm sadly in charge of this one's sprites (two sets of sprites for one character X/).
The guy in red with the spear is Moonblade. Not much for me to explain about him, most of the stuff I know about him is random backstory and stuff. He's suppose to have a lot of moves and can jump and stuff well too. Another set of sprites I wont' be doing, the leader instead will be.
Last but not least is Ryu. A ninja-fox-ronin-kid, or something along those lines. Like all the others, he is an RP character. Ryu will be fast and annoying with range. His sprites will be done by his owner, who is our side spriter.
Well that's all I think I need to explain. Once I get these concept sprites clarified, refined, and all that, I'll be starting with sprite sheets and spriting up movements and attacks and all that good stuff. This will be my first time doing fighting game sprites, and the first time I'll be making up actual sprite sheets. Again, comments and critique highly welcomed.
As a brief overview, a few friends of mine are creating a fighting game. I do believe it will be using MUGEN, but beyond that I don't know, I'm not a coder or anything close to one. I however am the lead spriter. It seems like a lot of pressure, but I think I can maybe do it... kinda.
Originally starting the chosen style we had was Tales of Nakiriki dungeon 3. The problem with this though was we found it was too small for what we wanted, so I was in charge of finding something bigger. Well after many frustrating hours of finding nothing I could adapt to (I'm not very good at style imitation =P) I decided just to whip together a new style.
The game itself will be using what I heard is called the Eastern Fighting game style. It involves 4 main buttons: A B C and D. A through C are attack buttons, A is weak, B is moderate, and C is strong. D will be for special abilities. Than command moves like quarter circles and stuff will be there too. Again though, I'm not in charge of this stuff, so my understanding is pretty novice at best.
We have over 20 characters planned, but for the first release, we only plan on 6. I just recently have finished the concept sprites for each character. For the most part, these will be one of the standing poses for each. I'm not doing each of these characters, some of them will be done by the other spriters we have (the other two).
Well I will stop boring you all with details and show you the sprites I have now. I really would appreciate things like critique, comments, and all that. I really want to get these things right.
The big guy on the left is Raizou. He is my RP character. He's basically a big beefy asgardian who serves Thor. Packed with electricity, strength, and huge axe, Raizou will be sure to be one powerful character.
The lady next to him is Alexa. The guy running this project uses her in RP's. Think paladin kind of with her. She lives in a cold area, hence the large amount of clothing. She wields a claymore in battle and if I remember correctly will have ice based attacks. I won't be spriting her, the leader will be.
The guy with the guitar is Bill. It's hard to describe Bill. A good way to describe the type of person Bill is, is by describing his win pose. "He does a spin while tearing off his shirt. He then proceeds to rub his nipples." Yep, Bill is pretty cool. He uses a guitar to fight with, so you know he's cool. I might be doing his sprite sheet if I get done with the other characters fast enough.
The guy in the red robe next to Bill is Shun-Yu. Shun-Yu is a Jiang Shi, or Chinese Hopping Vampire to some. He will actually have two fighting styles. One where he has his arms at normal length, and one where he extends his arms to be longer (using rigamortis). I'm sadly in charge of this one's sprites (two sets of sprites for one character X/).
The guy in red with the spear is Moonblade. Not much for me to explain about him, most of the stuff I know about him is random backstory and stuff. He's suppose to have a lot of moves and can jump and stuff well too. Another set of sprites I wont' be doing, the leader instead will be.
Last but not least is Ryu. A ninja-fox-ronin-kid, or something along those lines. Like all the others, he is an RP character. Ryu will be fast and annoying with range. His sprites will be done by his owner, who is our side spriter.
Well that's all I think I need to explain. Once I get these concept sprites clarified, refined, and all that, I'll be starting with sprite sheets and spriting up movements and attacks and all that good stuff. This will be my first time doing fighting game sprites, and the first time I'll be making up actual sprite sheets. Again, comments and critique highly welcomed.