Okay, here are some screenshots. The first introduces the "Class" system that allows characters to specialize their hero how they want, the second shows the "quest" system, and the third is just proof that we're doing more than making a UI.
Right now we're still relying on RPG Maker's stock sprites, but we could really use some custom work if anyone's up for it...
So whaddaya say, Groove? Can I get back on the "projects" page? I'll update the OP with some more screenshots and a better story synopsis if that's okay...
(05-09-2009, 09:04 PM)Heinze Wrote: No.. It is not XP... It is a XP version with VX tilesets...
Well, in other words... SHIT!
Download the XP version man ^^
(05-09-2009, 09:04 PM)Heinze Wrote: No.. It is not XP... It is a XP version with VX tilesets...
Well, in other words... SHIT!
Download the XP version man ^^
None of them are "My" Maps. Like I said, I run the Video Game Development Club at UC Irvine. I'm not very dirrectly related with the actual development of the game much at all, I just try to keep everyone on schedule and fill in any talent gaps like the one I'm currently addressing here. It is, in fact, only one of four projects I'm currently in charge of. I will, however, pass your link on to the designers and encourage them to read it.