Current Submissions Total: 926 (This does not count sheets that I've assisted with.)
List of past/current submissions
- Nintendo: 91
- Sega: 3
- Capcom: 81
- Square-Enix: 1
- - Taito: 83
- Konami: 22
- - Hudson: 4
- SNK: 6
- Other: 283
- - French-Bread: 42
- - Nippon Ichi: 199
- - Twilight Frontier: 111
Newest Submissions:
Updated Submissions:
Nothing yet.
Not yet announced on tSR:
Just the newest things.
And, to start off the revival of my submissions topic (because of the re-organization), here's a little something special. This was going to be submission #250 (since that's usually a common number for milestones), but I didn't get started on it until about a week ago... #350 could still be a milestone.
Coooool.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 1,220
Threads: 13
Joined: May 2008
Whoa, Whoa, Whoa, Whoa... That is a very very good rip, nicely done RTB (even though I haven't played the game).
Posts: 264
Threads: 5
Joined: Nov 2008
Everyone with me now. "HELP ME MARINA!"
That. Is. Awesome. And the Azumanga sheet is cool too.
Posts: 95
Threads: 2
Joined: May 2008
THIS is what I call a rip!
The sprites are perfectly alligned in a fixed boxed position to allow you to manage in any which way. And it is very easy to follow, even at it's giant size.
...I love it.
(05-15-2009, 06:17 PM)Dragon Tamer♂ Sir Repiteo Wrote: The sprites are perfectly alligned in a fixed boxed position to allow you to manage in any which way. And it is very easy to follow, even at it's giant size. Well, yes and no. The game uses different "hotspots" for the sprites instead of having it the way they are stored, so most of them will need to be re-aligned, even if it seems like they're perfectly fine at first.
*goes to gather a few examples*
See what I mean? The standing animation does not jump around like that in-game. For some reason, Treasure decided to store most of the sprites in such a way that they are aligned to the top-left corner of each 64x64 sprite chunk, but there are a few animations that are perfectly aligned, like this one:
So, sorry to disappoint you on that. I just kept them the way I had extracted them. I should probably re-align everything... but not now. I spent a week on that sheet already, and it'll probably take me another week to re-align everything so that it's perfect.
Posts: 175
Threads: 11
Joined: May 2008
I should probably re-align everything...
jeez-laweez, that could take ages O_o what with all those animations to go through.
And I thought aligning the animations for Crystalis was hard.
Still so much for me to learn from.
(05-15-2009, 07:01 PM)Hylianfox Wrote: jeez-laweez, that could take ages O_o what with all those animations to go through. It would probably take me a few days to get them all re-aligned. A week or two if I decide to keep it the way it is now, with the sprites in 64x64 chunks.
Posts: 284
Threads: 33
Joined: May 2009
i friggin love you for ripping mischeif makers
could you do a quick mugshots rip DDD
(05-16-2009, 01:58 PM)des Wrote: could you do a quick mugshots rip DDD Sure!
These will go on each character's respective sheet later, when I get around to sheeting them. (I have all of their sprites dumped and sorted already except for the Clancers, since they have lots of palettes [and those glowing eyes, which multiplies the amount of pieces by 32. @_@])
I'm really starting to hate my computer's mouse. Every time I hold down the left mouse button, it releases itself shortly afterward, and it usually double-clicks when I release it as well. So, I might as well put up what I've got right now, and throw my frickin' mouse out the window buy yet another new mouse sometime.
There's all of the enemies (and mini-bosses), the first four stages (out of 17), and the Game Over screens (which are full of references to other games) from Rosenkreuzstilette. Most of the enemies are based off of ones from Mega Man, but there are a few that are similar to ones from other games (such as the zombie, which acts like the ones from Ghosts 'n' Goblins).
I've got another surprise in store in the way of submissions. What is it? The only hint I'm giving is that it's from a fighting game that nobody has ripped from before.
(Dazz is not allowed to guess, as he already knows what it is.)
I'll give another hint.
It's the best fucking fighting game in the world.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 54
Threads: 3
Joined: Jun 2008
Spectral vs. Generation?
(06-02-2009, 07:41 AM)Ragey Wrote: Spectral vs. Generation? Nope. (I haven't even heard of that game until you mentioned it.)
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