Yes, battle network!
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Ryan's Submissions v2.0
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Thanked by: Garamonde
02-04-2012, 11:08 PM
Are you kidding me
just when I thought this day couldn't get more joyful. Thanked by: Shade
02-05-2012, 06:49 PM
Megaman Battle Network 3:
Under Square Thanked by: Garamonde
02-05-2012, 10:47 PM
Megaman Battle Network 3:
Serenade I do know I am missing the sparks from the attack when he uses his hand, I just do not have the time nor patience to rip those. If you guys must know how I got Serenade so quickly was because I found a Walk Through Walls code online somewhere. Use that in addition to preventing random battles, and have all chip codes, and I was easily able to reach Serenade. I also separated the shadow from the sprite, apparently the HP meter covers Serenade's left foot. Thanked by: Garamonde
02-05-2012, 11:43 PM
I thought Serenade was a she, but I could be wrong.
02-06-2012, 11:24 PM
Serenade is actually Genderless
Megaman Battle Network 4: Windman.EXE Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped? Thanked by: Garamonde
02-06-2012, 11:51 PM
I love WindMan.
02-08-2012, 10:38 PM
(02-06-2012, 11:24 PM)Ryan914 Wrote: Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped? What could have been, right? But hey, nice to see the MMBN games are getting ripped to the bone in a quick manner. Thanked by: Garamonde
Actually upon investigation it appears that WindMan and other Navis were in a game called Battle Chip Challenge, those have complete overworld sprite sets.
Anyway: Megaman Battle Network 6: Eraseman.EXE Thanked by: Garamonde
02-13-2012, 09:10 PM
Megaman Battle Network 5:
Vision Burst (ACDC) Thanked by: Garamonde
02-15-2012, 05:03 PM
Thanked by: Garamonde
02-16-2012, 08:50 PM
Survival Kids:
Old Ship's Wharf Thanked by: Garamonde
02-21-2012, 05:05 PM
Megaman 2-6:
Fortress Maps Thanked by: Garamonde, Magma MK-II, Ton
02-23-2012, 02:13 AM
Megaman 6:
Robot Masters All of them on one sheet, most of the sheets I've seen on TSR are insufficient. I don't have the patience to rip Plant Man's barrier so don't bother asking me to.
02-23-2012, 09:56 AM
Okay so, I uploaded your sheet, and deleted Blizzard Man, but all the rest of them have their stage enemies as well - however our current "Level Enemies" sheet is not complete, and the Robot Master sheets have some sprites from some enemies that the general enemies sheet does not have, so I've left them alone until we can get a complete normal enemies rip.
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