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'Pokémon Endless Adventure'
Charizards neck bothers me
1: The Shading is just odd
2: It looks to long and thick
3: When he flys his neck sticks far out when his body is just on an angle it just looks weird
Other then that its great love it
Edit: This may help
[Image: charv.png]
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Pretty much what they said. Awesome though. Big Grin
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Alright, I'm going to start fixing Charizard soon

@ Chaoxys: More or less, you think the shading should also pull upwards (Shading less of the neck) because his head's no longer over-shadowing it as much, right?

@ Video_Pochi:
1. Are you just talking about the Shading on the neck? I based that off of the HG/SS Sprite's shading
2. I'll thin out the neck, just a pixel or two, since it's not way too thick
3. The Fly's based off of his Battle Revolution Fly, where the legs seem closer to the ground (Which is why the Body's Angled like that) [This is the only video of a Bellyzard I could find that doesn't use Substitute: http://www.youtube.com/watch?v=83S-bMECa7Q ]

What do you want me to do with the wings, Thin them out? (The Artwork's Wings are spread out more than my Sprite's, and the left one's 144 Pixels long, the Body's Height [From where the Tail splits off to the bottom of his neck] is 113 Pixels. My Sprite's Wings are more folded, and the close one is 45 Pixels Wide, and the Body is 35 Pixels tall.

Also, I don't think the neck is too long, it's 26 Pixels long (If you count up to where it connects to the Head), the Artwork's is 66 Pixels long, Comparing that to the Body's (35 for the Sprite, and 113 for the Artwork)

Wing to Body comes out to: 1.27 (Artwork) and 1.28 (Sprite), Wing's 12.7% (Artwork) Longer and 12.8% (Sprite) Longer than the body
Body to Neck comes out to: 1.7 (Artwork) and 1.3 (Sprite), Body's 17% (Artwork) Longer and 13% (Sprite) Longer than the neck

It's pretty close, but I'll shorten the neck to raise that Percentage a little bit, and sorry for the long-winded post
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You know, the snout looks like it could be a pixel longer too.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Finished Editing Charizard:

[Image: tag013.png]

Shortened his neck a pixel, Changed the Shading on the 'pulled back' necks, Thinned the necks 1-2 pixels, Changed the Fly, and Made the Snout a Pixel Longer
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Again, you amaze me Josh-o! Big Grin
Who next? There's really one pokemon I'm waiting on, but since you mentioned focus on HG/SS, I know it won't happen.
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Very nice. Much better.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Agreed! Nice work!
[Image: 27348983yu7.png]
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Yep i like it a lot better now
Nice Work
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Its great, much better!
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amazing work
with super cow privileges
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Goldeen's finished:

[Image: tag193.png]

Next up is a Pokemon that likes to set traps for it's prey, and it has the very common typing of Bug/Poison...Not much of a hint, but eh, I want to see how obscure I can get with these hints =P

Also, I'll be fixing Venusaur's head either before or after I make the next sheet (It looks more like the DPPl Sprite than the Artwork, also this should be an easy fix)
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That would be Spinarak, I guess?

You're doing a great job so far.
Specs 'n' Headphones has been revamped! Check it, yo.
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Thanks to Pik and Solink; they are sexy people. Heart
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Goldeen looks great!

And is Spinarak next?
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Yup Spinarak's up next

I'll probably fix Venusaur up tonight or tomorrow, and if it's up late tonight, you might see Spinarak before the weekend (Depending on how much free time I have between now & then)
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