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'Pokémon Endless Adventure'
Haha, alright I'll make the originals

Also, I'm not sure what's up with the arm, it's the same as Red's...and I don't want to say 'it doesn't matter' but in the actual animation, you wouldn't really notice it (I think I have it set to 4/100ths of a Second or something)
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Why are the arms so short and why do they lack elbows in several frames?
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Hey Josh, I was just wondering when you're going to start on Gen 5?
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(05-30-2010, 03:22 PM)Ganonthegreat Wrote: Hey Josh, I was just wondering when you're going to start on Gen 5?
Most likely once the games are out. I could be wrong though.

Nice job with Pinsir and Gold, Josh. Your new ones have much more animation than the old, that's great.
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(05-30-2010, 03:02 PM)Gabe Wrote: Why are the arms so short and why do they lack elbows in several frames?
Honestly, I don't see what you're saying, the arms are a good length, and I can see an elbow in every pose

Also, Neslug's right, I'll start Generation 5 as soon as the Sprites are ripped, as the project uses the Games colors (after all, the whole idea is basically an animated version of the Pokemon Battle System)
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The arm u was refering to seems a bit to curved. It doesn't have a point to where an elbow would be, and looks noodly. It also looks a bit too thin compared to the other frames in the animation, but it could just be me.
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Well, I fixed that arm on Gold & Red:

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Much better!
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The elbow, for example, should (roughly) reach the top of/be above the head when being held straight up. These arms are way too short.
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Also the Pokéballs on the sheet that Red and Gold are holding are the same colour as the background. Was this intentional or not?

One other thing I've noticed that isn't on any of your sheets is a fainting animation? If it's meant to be for a 2D battle revolution sort of game, what happens when a Pokémon faints?
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(05-31-2010, 09:22 AM)Fighter The Echidna Wrote: Also the Pokéballs on the sheet that Red and Gold are holding are the same colour as the background. Was this intentional or not?
Yes so you can put in any pokeball you like.

Also on the second frame of Gold's Winning Pose his arm is flimsy and there is no clear place were his elbow should be.
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Fixed:

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@Fighter the Echidna: Video_Pochi's right, the Pokeballs they are 'Holding' is actually just a placeholder for when I make the Throwable Pokeballs

And there's no fainting animation because I was planning on having them being called back to their Pokeball during their Hurt Pose(when they're out of HP, of course)...I haven't exactly thought of Wild Pokemon, though, but they'll most likely do what every Pokemon currently does, disappear...that or move the camera to show the Trainer and the Pokemon and have the fainting sound go off...
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Finished Remaking Mewtwo, and since I originally made him to commemorate my 100th Sheet, I still mention that in my Tag:
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I gave him 2 Different Special Attacks because he has 2 different ones in Battle Revolution (and the secondary one is also used for moves like Earthquake)

and as promised, the hint to the next Pokemon:
The next Pokemon resembles a Ballerina
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Kirlia Big Grin
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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I love this Mewtwo better now.
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