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Darkyoshi Mario Engine 4
#16
Is this for GM7? And we can make other platform games besides Mario games, right?
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#17
(08-24-2009, 08:41 AM)SowS Wrote: Is this for GM7? And we can make other platform games besides Mario games, right?

It's for GM6 and GM7, Yes, you can use it to make another games.
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]
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#18
Lol, hey DeeY. I personally think the engine is nice, but the style mixing is lacking.
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#19
I was thinking of changing the graphics in the executable, but i'll do that later, now i'm fixing somethin' relationed with throw blocks

I added recently a gameplay video of the engine, you can find it in the first post.
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]
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#20
Nice, thanks! Big Grin
[Image: 3832753744_f431997da9_o.png]
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#21
I have no interest in making a Mario fangame and even I think this looks badass.
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#22
yeah, this is looking great~ Big Grin

Keep it up!
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#23
Thanks for the comments, I'm open for suggestions for this engine, If someone wants to suggest something for this engine post it.
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]
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#24
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_fademaker:

In script scr_initcollect:
Error in code at line 1:
global._dissapear = ds_map_create()

at position 21: This function is only available in the Pro Edition.
___________________________________________

I ran the gmk file in GM7 Lite and that's what it says... Sad
[Image: 3832753744_f431997da9_o.png]
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#25
This engine is for the registered version of Game Maker BUT I'm working on the lite version of it.
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]
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#26
I'll wait for it. I checked the executable and it's great! Big Grin

I can't get past the first stage. Sad What's happening to me?!
[Image: 3832753744_f431997da9_o.png]
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#27
(08-26-2009, 08:06 AM)SowS Wrote: I'll wait for it. I checked the executable and it's great! Big Grin

I can't get past the first stage. Sad What's happening to me?!

Heh, That happens to me... but in the second level (When I played it for the first time it took me like 32 times to beat it.)
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]
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#28
It's Update Time Wink

- "NEW" Pause menu with this options, ("Continue","Save / Quit", Quit Game" and "Exit Level")
- Added a variable in the levelpanel and mapfort objects to check if the phase is cleared and activate the "Exit Level" option in the pause menu

Enjoy!
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]
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#29
Updated to version 6.5

- Fixed some things
- Timelimit + Music speed up
- New Invincibility Effect
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]
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#30
nice engine i saw it before
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