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(09-18-2009, 12:14 AM)Mecha the Slag Wrote: well, this is how far I was with the engine.
controls:
arrow keys = move
up = jump
ctrl = shoot
down + ctrl = super shoot thing
hey, that was really cool
will you release the .mfa?
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09-18-2009, 07:11 AM
(This post was last modified: 09-18-2009, 07:43 AM by Mecha the Slag.)
(09-18-2009, 12:49 AM)NorskSengir Wrote: The sarcasm/self-pity came off a little strong there.
But 1up didn't tell you he fired you? I mean he came to me while you were still working on it, but I specifically told him not to fire you unless something was going seriously wrong. well ofcourse i'm being self-pitying. I just found out im out of a project I thought I was workig on, and nobody had the decency to say a word.
Though I'm not exactly sure why I was kicked seeing as I asked 1up for approval about every little thing I added and he approved all of it, never questioning anything.
But yeah seeing as I'm out of the project it's probably best I leave this topic :p
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I'm not the one to moan to, though. Moan at 1up, I was under the assumption you knew.
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(09-13-2009, 03:46 AM)NorskSengir Wrote: I don't have a super-cool automatic coding bitch like MMF2. I program at a lower level (closer to the core), so things are much harder. Sorry to come off as an ass, but I'm sick and tired of poser-devs telling me how to do things and how cool RPGMaker/GameMaker/MultimediaFusion2 is when it is not really programming.
That's pretty much all I have to say. I'm sorry for being so blunt here but why is this important?
Why does it matter that you're programming "closer to the core" when the only benefit of doing so (speed) is almost entirely irrelevant? This is a 2d beat-em-up that, regardless of the language or interface used to make it, will run fine on anything but an eMachine from 2002.
And who the hell are you to define the difference between a real developer and a "poser-dev?" Are you saying that MMF and GM users don't actually program? They both let devs use adequate programming languages (especially MMF,) and they can both make games perfectly fine, thank you.
I'm not saying your choice of method for development is wrong at all. XNA is perfectly fine for making games, and it has three platforms going for it. What I don't get, though, is why you think your big bad XNA skills and your dad programming boat propellers or whatever he did justify you calling everyone who doesn't use your language or lower a "poser" just because you willingly go through more pain in order to make a game.
Your output matters more than your input.
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Not gonna argue, not gonna fight.
Where in the world will you see a MMF2 user working as a pro? Or maybe a GM user?
MMF2 is 'adequate'? I'd never pay to program, especially in a second-rate language.
And GM isn't exactly a shitty program completely, I suppose. GML is decent.
But what I'm seeing is the 'Say No to Pro' trend.
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scripting language != programming language
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Err... well techincally c# is pretty close to a scripting language as it was originally built for rapid application development rather than low level routines like c/c++...
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this topic is so wonderbros related
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I like Gamemaker for the fact that I don't have to learn a thousand lines of code if I want to sit down and screw around and make a neat little platformer or two
especially since I don't intend on going into a programming-heavy field
also yeah we're not talking much about Wonderbros anymore :<
so you guys come up with anything new or are you still trying to find a guy to draw the backgrounds?
HAVE I BEEN MISLEAD?? THE DREAM ISN'T DEAD???
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There are still other people I need to acknowledge for their love but I'm not done digging their love up, STAY TUNED FOR MORE
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1up gave up
so that leaves me to go off and make my own superior games by myself
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09-19-2009, 10:22 PM
(This post was last modified: 09-19-2009, 10:22 PM by Badassbill.)
Pro Tip:
Animation kills games because it's repetitive and boring. Design a game that doesn't have much animating or is easy to animate characters/objects.
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Isn't 1up banned anyway? Isn't that what the dash through the name means?
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09-19-2009, 11:43 PM
(This post was last modified: 09-19-2009, 11:43 PM by Codestar.)
(09-19-2009, 10:22 PM)Badassbill Wrote: Pro Tip:
Animation kills games because it's repetitive and boring. Design a game that doesn't have much animating or is easy to animate characters/objects.
Yeah... this is pretty much the main reason cave story clones get churned out every day practically at tigs so... yeah it tends to work...
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(09-19-2009, 08:42 PM)Champion Shawn Wrote: 1up gave up
so that leaves me to go off and make my own superior games by myself thank you everyone who thought this was serious
i enjoyed reading through the 7 pms on tigs complaining about me stopping
and the 20+ emails complaining about the exact same thing
apparently i stopped working on the project without realizing it!!!
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(09-19-2009, 10:22 PM)Badassbill Wrote: Pro Tip:
Animation kills games because it's repetitive and boring.
metal slug would like a word with you.
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