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redblueyellow's submissions
Floors, Objects and Ribbons added 7/10:

[Image: floorsicon.png][Image: objectsicon.png]
Game Dev Story

[Image: ribbonsicon.png]
Pokemon Black and White

Just some quick rips today.
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Ton
Awesome! Big Grin

Just curious - do you know if that Game Dev game is any good?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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N. O and Slimer added 7/11:

[Image: noicon.png][Image: slimericon.png]
Mega Man Battle Network 3

I only tried out Game Dev once on my friend's iPhone, and it was pretty addicting. Spent a few hours messing around on the game. Tongue I heard it got a lot of good reviews.
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde
OH MY GOSH MEGAMAN BATTLE NETWORK YES!!

I wanted to rip some viruses too but I never got to it.
[Image: sweet-capn-cakes-deltarune.gif]
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(07-11-2011, 02:49 PM)Mighty Jetters Wrote: OH MY GOSH MEGAMAN BATTLE NETWORK YES!!

I wanted to rip some viruses too but I never got to it.

I think rby is using an extractor so it captures every sprite directly from the game.
However, the slime enemy should have a separated shadow somewhere because the jumping animation keeps the shadow separate from the actual sprite.
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(07-11-2011, 06:12 PM)megarockexe Wrote: I think rby is using an extractor so it captures every sprite directly from the game.
However, the slime enemy should have a separated shadow somewhere because the jumping animation keeps the shadow separate from the actual sprite.

Yeah, because the slimer had multiple frames of jumping I removed the general shadow, but forgot to include the shadow on the sheet. Anyways, here's an updated version:

http://i280.photobucket.com/albums/kk175...1310430315
[Image: CvlJ7PI.png]
Currently working on: moving
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You think I could use a tile program for this? I dunno.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
Nice one RBY!
Good job Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
Effects, Stage Backgrounds, Needler and Totem added 7/12:

[Image: Effectsicon.png][Image: Stagebackgroundsicon.png]
Ivy the Kiwi

[Image: needlericon.png][Image: totemicon.png]
Mega Man Battle Network 3

(07-11-2011, 07:27 PM)Mighty Jetters Wrote: You think I could use a tile program for this? I dunno.

I haven't tried using one yet, but I'm not sure why it wouldn't work. It's worth a shot.
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde
Metrid, Delibird and Heracross added 7/13:

[Image: metridicon.png]
Mega Man Battle Network 3

[Image: delibirdicon.png][Image: heracrossicon.png]
Pokemon Ranger 3: Guardian Signs (DS)
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde, Solink
Carnivine, Croagunk and Toxicroak and Skorupi and Drapion added 7/14:

[Image: carnivineicon.png][Image: croagunkandtoxicroakicon.png][Image: skorupianddrapionicon.png]
Pokemon Ranger 3: Guardian Signs
[Image: CvlJ7PI.png]
Currently working on: moving
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Fire Attack Effects added 7/16:

[Image: fireattackeffectsicon.png]
Pokemon Mystery Dungeon (GBA)

Before anyone asks, the sprites for PMD1 and PMD2 (attack-wise) are exactly the same. The only differences would be the new attacks that accompanied the 4th gen (such as attack order, bullet punch, brine, etc.). My goal is to finish up all of the attack effects by the end of summer, so expect more updates of such in the future. Smile

EDIT: If an attack has multiple lines, the first line is the animation and the second consists of the pieces of the animation.
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde
The fire wheel is really hard to recognize, can you put a line between each frame or space them more out?

Anyway, very nice and especially useful =)
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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I can agree that most of the attack frames are really close together, but great job! Smile
[Image: sweet-capn-cakes-deltarune.gif]
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Good thing I kept an unedited version of the sheet just in case. I only separated the 'Fire Spin' attack as that seemed to be the most clumped together. If there's any others you would like for me to fix just say so.

http://img89.imageshack.us/img89/2986/fi...fects2.png
[Image: CvlJ7PI.png]
Currently working on: moving
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