Posts: 999
Threads: 40
Joined: Aug 2010
Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
Posts: 427
Threads: 1
Joined: Jun 2009
06-22-2012, 10:35 PM
(This post was last modified: 06-22-2012, 11:02 PM by Clowcardruler.)
(06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
T_T I just want the trainer animations SO BAD
hey, are those really all the VS mugshots in the game :/
Posts: 231
Threads: 2
Joined: May 2008
(06-22-2012, 10:35 PM)Clowcardruler Wrote: (06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
T_T I just want the trainer animations SO BAD
hey, are those really all the VS mugshots in the game :/ Assuming you mean the front-facing trainer sprites, those are still just sprite-based animations, just with a higher level file than Tinke knows about. If you want an approximation of what the animations look like (rotations and scaling are still a bit off), use Oil of Vitriol (on the NANR tab, select the Debug->Rotation Origin->0,0 option if it's not already selected).
Posts: 76
Threads: 7
Joined: Jan 2012
06-23-2012, 07:15 PM
(This post was last modified: 06-23-2012, 07:16 PM by Avegaille.)
(06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
Yeah, I warned him that's it's not possible atm see ->"(and hopefully it'll be supported)", but it was possible in some images in Pokemon Conquest if coded correctly.
Barubary's technique should be more appropriate at this time.
06-25-2012, 03:58 PM
(This post was last modified: 06-26-2012, 08:42 PM by redblueyellow.)
Currently working on: moving
Some more sheets:
Pokemon Black and White 2
Rune Factory 3
Currently working on: moving
06-27-2012, 09:53 PM
(This post was last modified: 06-27-2012, 09:58 PM by redblueyellow.)
Another HUGE update!
Shining Force 2
Just a few more Shining Force 2 enemies and Black/ White 2 sheets left!
EDIT: Also, here's a minor update for the overworld entities sheet for B/W 2:
http://i.minus.com/iUcFeubbgj1uS.png
Currently working on: moving
All sorted! Great stuff dude, sorry for the delay!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
N Mugshot, VS Backgrounds, Death Archer, Galam Mage and Goblin added 6/28:
Pokemon Black/ White 2
Shining Force 2
Whelp, that's the last of Shining Force 2 enemies. Onto the playable characters!
Currently working on: moving
Yessssssssssss!
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Is there a Bishop enemy from the chess board? I don't see one on the site.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Yep, it's under Evil Bishop (Chess).
http://www.spriters-resource.com/genesis...heet/45887
I can make a different icon if needed. Also, I found a random enemy that I missed.
Currently working on: moving
Ahh, gotcha. There's a great site out there with a list of all the enemies.
http://sf2.shiningforcecentral.com/pages...sters.html
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Yeah, I've been using a decent SF2 site to keep track of which enemies I ripped, but it was missing a few.
Currently working on: moving
A very Shining update (6/29/12):
Shining Force 2
Shining Force Feather (DS)
If anyone knows of a decent method for ripping PSP/ PS2 games, I'm really interested in ripping from the Shining games on there.
Currently working on: moving
|