BTW RBY, mind fixing your Portraits icon using the newest version of the Icon Maker?
Quote:4: Icon Maker V3b (for making icons and previews so that your model will be uploaded faster. Read further for usage help), you can get it here
Quote:Now after you save that, you're done aside from making the preview and icon. Icon Maker V3b isn't much different from V1, you can just pick between sprite icons, model icons and previews, and texture icons (click "Load Image" or Ctrl + L to import images. With the newest revision, you can now load or drag and drop your saved model renders in the Icon Maker and they'll keep their transparency!).
Sure thing!
And thanks Mighty!
Currently working on: moving
09-09-2012, 12:35 AM
(This post was last modified: 09-09-2012, 12:36 AM by redblueyellow.)
Day two:
Just got back from a day trip with some friends, so today is a bit small.
Currently working on: moving
And they're all uploaded for 'ya!
Great stuff man, I love big batch submissions!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
(09-09-2012, 04:19 AM)Dazz Wrote: Great stuff man, I love big batch submissions!
As do I.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
09-10-2012, 02:06 AM
(This post was last modified: 09-10-2012, 02:27 AM by redblueyellow.)
Day three:
12:06... close enough.
Currently working on: moving
Posts: 3,964
Threads: 107
Joined: May 2008
Ouh, I see RPG Maker sizes =D
Day four:
Making icons for sheets with pieces = difficult business.
Currently working on: moving
(09-10-2012, 05:09 PM)redblueyellow Wrote: Making icons for sheets with pieces = difficult business.
Y...Yes... It is...
How does Feather compare to past games?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
(09-10-2012, 11:12 PM)Tonberry2k Wrote: How does Feather compare to past games?
I haven't finished the game, but from what I had played I enjoyed it a lot. The battle system took a bit of time to understand, but it definitely kept aspects of the past games so you know it's a Shining Force game. I'd recommend it.
Currently working on: moving
Day five:
Expect a bit of a change from Drawn to Life and Shining Force Feather tomorrow.
Currently working on: moving
Posts: 3,964
Threads: 107
Joined: May 2008
09-12-2012, 05:40 AM
(This post was last modified: 09-12-2012, 07:35 AM by Davy Jones.)
Some sprites on the shining force sheets look fishy, it seems that single pieces have a wrong palette:
- Wings on Zeeko's sheet
- Scythe, mace, club, hammer and the swing weapon sfx on the enemies & bosses sheet
09-12-2012, 01:41 PM
(This post was last modified: 09-12-2012, 01:41 PM by redblueyellow.)
Crap, I'll try and get it fixed. Looking back at the files, that's how it showed up in Tinke, so I'm not sure if there's a way to easily get it fixed.
Day six:
Get ready for a HUGE update tomorrow!
Currently working on: moving
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