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Game?
#91
Awesome engine! I can't wait for the AI; that's what I liked most about your engine Genki ^_^ lol

Also, I can't F-smash yet either T~T

Anyway, great engine!
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#92
i wish to be apart of this when or if i get back. :/
[Image: DffP5jr.png]
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#93
Do the bumpers give damage in the game, cuz I they give damage in your engine, Runouw.
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#94
(06-18-2009, 05:03 PM)ninspriterx Wrote: if

noooooo
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#95
(06-18-2009, 06:34 PM)sky_blue_wiggler Wrote: Do the bumpers give damage in the game, cuz I they give damage in your engine, Runouw.

Bumpers only did damage in Smash Bros 64 (and they only hurt you 1%). I forgot that when I was making them.
[Image: bJTerlT.png]
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#96
(06-18-2009, 08:39 PM)Runouw Wrote:
(06-18-2009, 06:34 PM)sky_blue_wiggler Wrote: Do the bumpers give damage in the game, cuz I they give damage in your engine, Runouw.

Bumpers only did damage in Smash Bros 64 (and they only hurt you 1%). I forgot that when I was making them.

Bumpers do damage in Brawl when they're first thrown I'm pretty sure. I've seen them do damage in that game a few times, but not a lot. I'm just throwing in my two cents, but I think you should make them do damage in your engine. I think its stupid how they don't do damage after being thrown on Brawl. If you can't decide either way then make it a setting in the options menu at least.
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#97
I think you should also adjust jumping a bit. When on the ground, it always starts in a completely vertical arc, making jumping distance shorter.
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#98
I say yea!

Though we'll need to put SOME limitation on the Fantasy Smash Project if we're going to include all of these sheets.

Wait, maybe not. It would be like video game MUGEN, only better.
Oh, we've already gotten an engine. Sorry for being off the ball.

Anway, the controls need to be changed Runow, or something. It's very uncomfortable for me to play this on my laptop (which is the only thing I can use) because of how thhe controls are set up. Moreover, Sheezyart's screen scrolls left and right when you hold left and right. >_>
For player one's controls, try hjkl instead of uiop, as the positioning for my hands is rather awkward. I'd also asume that the only way to get four player would be over the internet, and not on one pc.

So far, it's glitchless that I can find, the controls just, yeah, need to be changeable/changed.
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#99
The lag between attacks needs to be shortened a little, death boundry to the side needs to be moved furthur, the knockback should be greater but not to great(like your last demo), characters can still jump out of hitstun, and lastly, make Gooey's up B lean against the wall as he goes up at lower percentages, at higher percentages, he should be bouncing off.

(I HAVE to request pixelart of Gooey from Abysswolf)

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Only one problem: He's (almost) never on anymore and they are overraited as that. there should be pixel art that could match the sprite's style to help a little, and help the project for a bit.
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Besides there's a pixel art in Gooey's sheet anyway.
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Even if he was on often you shouldn't bother him, and he probably wouldn't do it anyway
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I say yes, but idk how 2 make a game with sprites. I'm a n00b, as u can tell
(insert interesting signature here)
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(06-21-2009, 06:01 PM)Level 1 Rattata (Rags) Wrote: Even if he was on often you shouldn't bother him, and he probably wouldn't do it anyway


I've seen on his page that he takes requests...


(06-21-2009, 05:26 PM)Angelglory Wrote: Besides there's a pixel art in Gooey's sheet anyway.

But it doesn't match the style, well maybe with some minor editing...

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If you want one that badly, I'm pretty sure you can attempt to emulate his style.
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