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Pokemon Zero Sprites
#31
I realized that you made zangoose too furry in its crotch, it doesnt have fur spikes down there.
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#32
zangoose and tvon look great on the OWs but ken's legs are much too thin
[Image: ndsMEF0.gif][Image: sig.gif]
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#33
(06-15-2009, 07:55 AM)JarJar Wrote: I realized that you made zangoose too furry in its crotch, it doesnt have fur spikes down there.
It's part of the leveling up system that I explained to you, 'member? Since my Zangoose is higher level it grows extra fur (as a way of representing age) and is bigger than an average Zangoose.
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#34
To be perfectly honest, they don't seem to fit the same style.
It could have something to do with how blue-ish Zangoose looks in compairson to the trainer's white parts. Not only that, but the sahding seems different too.
But they're both really well-made. Not sure how to fix the problems I pointed out though.
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#35
It may have something to do with my shading. Both the trainers and Zangoose use the same palettes, so I might have shaded a bit too much?
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#36
[Image: battleframes.png]

tygoose
(another example of the leveling up development system, notice how mine is much more developed than the one on the right, since it's at a much higher level. all pokemon do this)
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#37
wh
where is its face
[Image: ndsMEF0.gif][Image: sig.gif]
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#38
The legs on the rocket grunt look kinda broken/rubbery
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#39
The Grunt looks awesome.
this is a sig


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#40
(06-15-2009, 06:03 AM)Cooltrainer♂ Tyvon Wrote: Overworld sprites.

http://pixeljoint.com/pixelart/43938.htm
[Image: characters_overworld.gif]
Ken, Tyvon and Tyvon's Zangoose.

The torso is at an angle, but the legs are front-view.
[Image: ZRdfkWQ.jpg]
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#41
(06-16-2009, 12:08 AM)Vipershark Wrote: wh
where is its face
holy fucking this
i cant see the face on any of them except kind of ken
and the last zangoose
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#42
I'm not encountering this face problem, but I threw an attempt to fix it anyway by fleshing out Tyvon's glasses a bit, giving the Rocket Grunt a more defined mouth and altering the shading on the shadow under his cap slightly (his eyes are supposed to be barely visible because of it), as well as moving Tygoose's facial structure to the left and altering the flyaway hair.

[Image: battleframesd.png]*

I'll fix the Grunt's legs later.

*additional facial fix
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#43
I don't think the rocket guy needs glasses. I mean he's wearing enough black as it is imo. Add some dark shading over his eyes, then he'll look like a real grunt.

Alternatively, you could have one rocket member wear glasses and have him stick out as a certain rocket grunt, much like that russian grunt we had in gsc in Cerulean gym. Just throwing an idea here of course while I'm at it, I'd post this in the other topic but my crit turned into an idea..But I'd like to see more grunts "stick out" like Tabitha from magma and Shelly from aqua. And the commanders from Galactic, in Rocket all we've had was Jesse and James in yellow, but that was inspired from the anime..
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#44
All I can see on any of them is eyes. No nose, mouth, cheeks, or anything. Except I can kinda see that upsidedown V mouth thing on the big Zangoose. The overworld sprites' faces have more detail.
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#45
(06-16-2009, 05:18 PM)JarJar Wrote: I don't think the rocket guy needs glasses. I mean he's wearing enough black as it is imo. Add some dark shading over his eyes, then he'll look like a real grunt.
It was supposed to be one of those raccoon mask things like the grunts wear in the anime, but the shading makes it look like something different; i'll take care of it.
(06-16-2009, 05:18 PM)EpicWes Wrote: All I can see on any of them is eyes. No nose, mouth, cheeks, or anything. Except I can kinda see that upsidedown V mouth thing on the big Zangoose. The overworld sprites' faces have more detail.
The noses aren't jutting out, but they are there.
As for the mouths, I put a lot more exertion on them already, I can't really do very much more with it.

Messed with some of the faces a bit more though.

[Image: battleframes.png]
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