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M&L3 Jr Troopa
#1
when I read Star's and Ridge's M&L3 showdown topic so I had to make something too. 8D
[Image: JRTroopa.png]
[Image: Jrtroopayey.gif]
I AM the real Sonic
[Image: CQ2SON5WIAAGreM.jpg]
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#2
Not bad!
[Image: 27348983yu7.png]
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#3
(06-01-2009, 07:18 PM)Goomba X Wrote: when I read Star's and Ridge's M&L3 showdown topic so I had to make something too. 8D
[Image: JRTroopa.png]
[Image: Jrtroopayey.gif]
NICE JOB!!!
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#4
He looks like a egg mutated thing Koopa.
[Image: ra2mvm.png]
I LOVE BEING PURPLE!!!!
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#5
Hah, looking good!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#6
thanks guys :b
A small update with just two unfinished jumping sprites, a dark troopa jr pallet and some refs for myself
[Image: JRTroopa2.png]
I AM the real Sonic
[Image: CQ2SON5WIAAGreM.jpg]
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#7
Looking at the PM "sprites," I'd suggest making the egg shell come to more of a point between his eyes. Will you be doing the spike, wings, and magikoopa rod?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#8
This looks awesome so far.
Still thinking of a new name.
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#9
(06-03-2009, 01:46 AM)Tonberry2k Wrote: Looking at the PM "sprites," I'd suggest making the egg shell come to more of a point between his eyes. Will you be doing the spike, wings, and magikoopa rod?
This, and do something similar with the bottom shell. Right now, it looks too much like he's wearing a white shirt or something.

Also, he looks a bit too chubby IMO. Make his body a mite sleeker.
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#10
Pretty cool. I might just join this M&L3 fad soon. Just need a good idea of who to sprite
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#11
It bothers me when ut is the 'up' animation the top of the head just floats up like jello, it looks weird because a head doesnt move that much.
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#12
Animation needs to be faster, but it's pretty good.
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#13
Nice start GX, probably one of your best set of sprites yet. But I think the back foot could have more of a shadow.
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#14
Speeking of the shadow, I just noticed it stays the same in every frame, which is not how shadows work, they move to any area of the sprite that is blocking light, which changes during the animation.
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#15
Actually, that is how the shadow should be in M&L3 sprites.
If you don't believe me, look at them.
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