(06-11-2009, 05:38 PM)Toad Wrote: (06-11-2009, 01:58 PM)Ridge Troopa Wrote: This. He picks his feet up too much, which makes it look like he's walking backwards. Other than that everything's awesome. The feet were taken from Koopa, aka rips. So I won't be changing that at all sorry.
@ AJ: Vivian actually does move that fast in PM2. It was hard to figure out how her 'walking' sprites should look because, you know, she kind of hovers. Although if you look close enough you can see that she bobs up and down a bit, and that's about the right speed.
Thank you guys of the positive comments! I'll try to get some more done on these soon.
BTW GUESS WHO ASDF
This one is a combination of both my and Star's efforts.
Posts: 917
Threads: 7
Joined: May 2008
Holy shit ParaKoopa. Way to just be utterly amazing. Oh and awesome Geno you guys, would love to see both him and Mallow finished at a certain point in time.
As for crits, I don't really see anything wrong.
Posts: 422
Threads: 9
Joined: May 2008
06-12-2009, 06:20 AM
(This post was last modified: 06-12-2009, 06:21 AM by Shroob2.)
Finish Mallow and Geno. And tell Starpower to hurry up on Smithy.
That'll probably warrant making a SMRPG M&L3 Project.
Posts: 1,580
Threads: 19
Joined: May 2008
Excellent. I think Mallow stands out the most.
Posts: 2,203
Threads: 49
Joined: Jan 2009
These are great! Is the second mallow animation his battle animation?
----------------------- [Love]-----------------------
Posts: 1,662
Threads: 44
Joined: May 2008
omg Geno. I love you.
As for the idle being his battle, I think so. It looks like it's based off of his M&L Mallow battle animation.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 1,016
Threads: 19
Joined: Sep 2008
Geno is not as good as the others. Another tint of brown would do wonders for him.
06-12-2009, 12:21 PM
(This post was last modified: 06-12-2009, 12:29 PM by Ridge Troopa.)
Yea, the second Mallow animation is his battle idle.
@ Zac, how so? He doesn't look smooth or what? Just so you know we can't remove any colors because of the way it's shaded now, so it's either leave the shading how it is or add a color. Which would you recommend, a darker or lighter tint?
Also yeah, I'm Parakoopa from the old PT.
Posts: 1,016
Threads: 19
Joined: Sep 2008
06-12-2009, 12:34 PM
(This post was last modified: 06-12-2009, 12:40 PM by Zac.)
Geno looks very flat. The lack of highlights combined with the thick outline makes him look that way. You guys should add a hue to round things out and add a shine, like every thing else has.
Something along the lines of this (only alot better considering who you guys are)
Also, tints are lighter, shades are darker.
The new shade certainly makes him "pop."
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
The way you've got him there looks very nice actually. It's much better that way.
Just made some minor changes and adjusted the pallet slightly to fit the new color.
http://img193.imageshack.us/img193/531/geno1f.png
Posts: 1,016
Threads: 19
Joined: Sep 2008
Cool, now it looks great.
Click the link below to view the New Super Mario Kart Project! [Seizure Warning]
Posts: 2,145
Threads: 51
Joined: May 2008
The cloud in mallows sheet looks weird. It's mostly due to there seemingly being an indent in the middle and the strong shading on the bottom.
|