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Breath Of Fire IV Sprites
#16
dimebagplan Wrote:If you don't have time to help me, i would be very happy to know what program do you use to rip sprites.
Barubary said it -> PSX-VRAM
My Emulator & Plugins: epsxe 1.7, Video: Peops Soft Driver 1.7, Eternal SPU Plugin 1.5, CD-ROM Plugin: epsxe CDR WNT/W2k Core 1.7, Bios: SCPH 5500.bin (runs wonderful, if you have any problems with that)
You can make a quicksave in combat, press F1 to save and F2 to switch your savefiles. erm... ah yes, there is a tutorial which explains nearly everything:
http://www.sprites-inc.co.uk/forum/showt...php?t=6300

Barubary Wrote:EDIT: I forgot to mention that the PSX-VRAM method also works, but it only seems to load the current animation and idle animation for battle sprites.
second alternative: animget~
http://www.gmdsoft.de/menne/z3c/animget.htm
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#17
Here are the tiles for the red Goo (Mage Goo? I can't remember; it's been too long since I played it)

[Image: magegoo_tiles.png]

I'd have assembled them, but I should be doing other things at the moment. -.-
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#18
Quote:arubary said it -> PSX-VRAM
Well, i am not supposed to know what everyone is saying.

Anyway, thanks Davias for the links and informations.

Quote:Here are the tiles for the red Goo (Mage Goo? I can't remember; it's been too long since I played it)

Well, i just have to say big Thanks for that.
But unfortunately like all disassembled sprites, it is very hard to work with.

I don't know if i will be able to use this.
Anyway, i need some time to confirm !

Thanks !

cia.
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