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What are you playing?
The thing is, Invisible War has just as many problems, design-wise, as the first one- they're just not the SAME problems. You know how fan communities are.
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
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Been playing NSMB2´s DLC packs.
Gold Rush: A more pleasant way of collecting the max. 30000 per run and not having to rely on exploits.
Coin Challenge A: Aside from the leaderboards, a pretty average pack.
Nerve-Wrack: Truly challenging. I replay this pack simply because of how awesome I feel clearing it.
My current Coin Rush record is 10000+ in the Nerve-Wrack Pack.
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My Game Maker games (Dropbox download links):


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(10-02-2012, 06:24 PM)alexmach1 Wrote:

I had no problems there, did you?

My only problem with it was
One thing though. The lag. What's up with that. Slowdowns in a Nintendo game on a Nintendo system? Did they not notice them during testing? :<
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Just got OCD on all World of Goo levels. I got a badge to prove it too!

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it's a link to my goofans profile, scroll all the way down to see my badges
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Played through Other M, figured it was worth seeing just how justified my incredibly low opinion of the game was.

It was one-hundred percent justified. The combat was still simplistic and automatic, the first-third-person transitions were still horrible, the controls were still a mess, the exploration was still non-existent, the story was still a mangled pile of shame that nobody in their right mind could possibly consider well-written because Samus does nothing of good consequence throughout the entire story, the designs were still bland, Samus was still boring, Concentration is still a horrible mechanic, and the music was still unmemorable except for the ones that are from another game and therefore don't count.

You can't even collect all the items before fighting the final boss (I don't mean the "bonus boss," but the final boss you don't beat by just by looking at it). Hell, it's entirely possible to die within seconds of the final blow on said final boss because you can't regenerate your health up to at least four bars because you can't collect the third powerup for that until after the final boss. That's really stupid, why couldn't the game just have item pickups? I haven't even mentioned how you kill it, which is the worst fucking thing I've ever seen in any video game.

And what is with that boss fight you win just by looking at it? I sure as hell didn't feel like I accomplished something with that!
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Check out this review blog thing I do! Dragon Ball Xenoverse 2 for Nintendo Switch was the latest review!
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I thought the general consensus of Other M was that it was pure, unadulterated shit?

Found myself playing Oblivion earlier today, and pining the whooole time for Morrowind. Umbacano can fuck himself.
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
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Spoiling myself by playing Skyrim first, I can't stand Oblivion. While Skyrim has this aesthetic style to it, Oblivion is purely "LOOK AT THESE GRAPHICS THAT ARE GOOD FOR ITS TIME" and seems to have no substance, along with combat feeling completely empty and unfulfilling.
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Obi does seem more fitting as a stepping-stone between the D&D-derived Morrowind mechanics and the more cut-down but accessible Skyrim methods. It seemed like for every thing Skyrim did right, though, it did two that absolutely pissed me off. Spellmaking was removed entirely, you needed the right kind of workbench to create items, unarmed combat was nixed entirely, the weapon skills present were way too broad (with two of them revolving around ignoring the dual-wielding Beth was busy sucking themselves off over, and magic in general got the ever-loving SHIT nerfed out of it.
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
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I always hated magic so that didn't bother me, but I can understand what you mean. The right kind of workbench thing seems like such a small thing to use as a detriment, since the workbenches for different things were usually all located right by each other.
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I like making potions and poisons on-the-fly, in the field. Lets you be a lot more flexible with your ingredients. Long and short, Skyrim stunk of things that could have been executed a lot better than they were.
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
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dota 2
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I personally think Skyrim was a terribly broken and unfinished game. I had the initial wooh and obsession with it and so did my friends but I quickly dropped it for a flawless game.

That game was Dark Souls....
I'm eagerly awaiting the DLC and the rage return.
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Played Minecraft for a brief time with a friend to explore the Azeroth map. I just got wistful as a result. I miss vanilla WoW, despite its problems.
(10-11-2012, 09:53 PM)м▲я✞H Wrote: That game was Dark Souls....
I thought Dark Souls was a half-assed console port, or have they fixed that?
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Retro City Rampage.

I'm not really a fan of top-down games (and as such I'm not a fan of the first two GTA games) but I pretty much LOVED GTA Chinatown Wars on the DS and RCR reminds me a lot of GTACW but with a bunch of videogame and movie jokes thrown in.

There are so many crazy things you can do in this game.
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Kirby Mass Attack
it's nice and cute and the minigames... it has a pinball! I loved Kirby Pinball on the Gameboy.

It's also one of the titles that still look nice with the 3DS upscaling filter. Smile
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