06-19-2009, 11:11 AM
as far as i know, its the same sprite seen on sonic Advance.
Deebs Stuff (Now with something else)
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06-19-2009, 11:11 AM
as far as i know, its the same sprite seen on sonic Advance.
06-19-2009, 11:13 AM
http://spriters-resource.com/mobile_phon...heet/24771
You guys need to view the site you're a member of more often.
06-19-2009, 11:24 AM
06-19-2009, 11:27 AM
(This post was last modified: 06-19-2009, 11:28 AM by Netherman14.)
So...you're deebs huh? i was ripping the werehog too...but you've made me to complete ripping of the werehog so good luck but it's on the wrong forum.... it's suppose to be in http://www.spriters-resource.com/communi...php?fid=41 anyway awesome rip!
06-19-2009, 11:34 AM
(06-19-2009, 11:27 AM)Sonic The Hedgehog Wrote: So...you're deebs huh? i was ripping the werehog too...but you've made me to complete ripping of the werehog so good luck but it's on the wrong forum.... it's suppose to be in http://www.spriters-resource.com/communi...php?fid=41 anyway awesome rip! I do believe she's been here longer than you, and therefore knows better than you the place to submit things; she simply followed a basic rule on many sprite forums of allowing the sheet to be discussed and approved by the community before posting it on submissions.
06-19-2009, 11:37 AM
(06-19-2009, 10:09 AM)DigiTamer Metaru Wrote: i wonder if i could create a better werehog sprite. mean, that thing is awful.You probably could. It may be fun to try doing so while also keeping the pallete that this one uses. It'd be an interesting challenge. (06-19-2009, 06:59 AM)Koi Kami Mauro Wrote: Why not post Perfect Chaos here?Okay~ I haven't done the final refinements to it... Oh, also, someone mentioned me having done Werehog around here somewhere, so I decided I may as well drag it over here. Actually, the entire reason I ripped Gamel0ft's Werehog was so I could style edit it into my 'hog (selfish~), but while looking at the sprites I ripped and at mine, I suddenly realized... "There's something wrong with my Werehog". After looking up some data on Werehog, I figured out the problem- Werehog is 4 feet tall, making him an entire foot taller than Sonic. So I went back to revise my Werehog sprite. Also with an idle based off the Gamel0ft one: (06-19-2009, 11:34 AM)Koi Kami Mauro Wrote: ..she simply followed a basic rule on many sprite forums of allowing the sheet to be discussed and approved by the community before posting it on submissions.Basically.
06-19-2009, 11:42 AM
Try to smoothen out the animation on the idle. It's a bit ugly :b
The Perfect Chaos is awesome, though the last two teeth on the lower jaw not having a correspondent on the upper jaw make him look a bit "HUH HUH DURR"
06-19-2009, 11:44 AM
(06-19-2009, 11:34 AM)Koi Kami Mauro Wrote:I was talking to deebs..not to you...so just stay out of this! T_T(06-19-2009, 11:27 AM)Sonic The Hedgehog Wrote: So...you're deebs huh? i was ripping the werehog too...but you've made me to complete ripping of the werehog so good luck but it's on the wrong forum.... it's suppose to be in http://www.spriters-resource.com/communi...php?fid=41 anyway awesome rip!
06-19-2009, 11:46 AM
After all the brain damage Sonic gave him by leaping directly onto his brain, he has ever right to be "HUH HUH DURR".
I need to fix the bottom teeth there anyway, they're a bit crooked. But I can't really remove the teeth down there since he really does have more teeth on the bottom than on top. As for smoothing out the animation, I will when I get to it. As mentioned it's based off the Gamel0ft idle, which for most animations only uses 4 frames. In my style editing I plan on at least doubling the amount of frames to make the animations smoother, especially on things such as the run. I find it funny that they skimped so much on the frames of animation with the transformation sequence takes up a whopping 40+. But hey, I can't pretend to get into their heads...
06-19-2009, 12:04 PM
That Perfect Chaos is insanely good.
06-19-2009, 02:53 PM
I second what nitro just said.
the idle of the werehog looks that way because she's following the limitation of 4 frames. wich is quite... retarded, considering the whole transformation thing is like 40 frames long (and still manages to suck)
06-21-2009, 07:33 PM
I've been spriting things with a 15 colour limit for such a long time now I sort of forgot what it was like to use a larger pallete.
So I tried something with a 32 colour limit instead, and found that I couldn't even make myself use that many colours. It felt ... weird. At least the results aren't too shabby. Oh, custom, btw. realize that one hand looks a bit odd, but every other attempt looked worse, so... egh.
06-21-2009, 11:14 PM
A bit more. Not happy with Tails, though I can't exactly pin why. EDIT: Methinks Amy's head is prolli too wide. EDITx2: Fixed it a bit.
06-22-2009, 12:14 AM
Tails's head looks like its being pulled back despite the other side being completely straight. I don't know why, but his body gives the impression that he has a slight pelvic thrust.
Good work other wise, I think sonic's stomach could lose the gradients it has.
06-22-2009, 02:09 AM
for some reason sonic looks okay without the arms but with them it looks like he's bending backwards, sort of
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