07-09-2009, 03:55 PM
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Unnamed Platformer Game
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07-15-2009, 01:13 PM
Alpha 1 of my platformer game released!
http://host-a.net/Vipershark/Platformer.exe PRESS ENTER AT THE PIXELCORE ADVERTISEMENT TO START THE GAME This is a basic demo of what the first two levels will be like. The first level is pretty much done design-wise, but as for the second... I'm not sure. Controls: Left and Right Arrow Keys to move Up Arrow Key to Jump The game resets to the title screen at the end of level two. Stuff to notice: I haven't coded in any messages or anything yet, sooo..... Collision detection is pretty screwed up at the moment. I'm working on it right now.
07-15-2009, 02:49 PM
The only time i heard about the TI-83 was when i was reading the FFX port for it.. Seems like an interesting idea so far. I can't say nothing, as i am still totally clueless about the TI-83 :X
07-16-2009, 10:46 PM
The Vista conversion program to make this work can be found here:
http://mfgg.net/index.php?act=resdb¶...6&id=12637
07-16-2009, 11:11 PM
I played the little engine, and it honestly isn't very smooth, right now.
Like, on the stair steps, whenever you jump to a new step, you can't move when you land. You have to jump again to be able to move, and sometimes, you couldn't move in the air.
07-16-2009, 11:22 PM
hmm...
I'm aware of the not moving in air, but I've never encountered any problems with not moving when you land... Are you running Vista?
07-16-2009, 11:51 PM
No, I'm running XP.
It's usually when the little block lands near the edge of the stair, and you need to jump to be able to move. It isn't that big of a deal, but on one of the steps, I got stuck 3 or 4 times and it was sort of frustrating, lol.
07-16-2009, 11:53 PM
hm.
That's never happened to me before. I'll look into it.
07-17-2009, 04:33 PM
Haha, it could possibly just be me, because my computer is special. xD
If you can't find a problem, then it's most likely me. =] Good work here, though. =D Can't wait to see what you're going to do with it. |
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