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Fantasy Smash Project 2.5
#46
Working on Professor Layton (Assist Trophy and Cless Alvin (Playable)

EDIT: Travis Touchdown is Suda 51/Ubisoft.

Also Quality control needs to be on.
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#47
(07-23-2009, 01:38 AM)Gameboy Wrote: Okay, I got a weird submission. Game Boy.


No, not my character. The real one. More unique than R.O.B.

[Image: 96452891.png]

<Standard Special Move: Reset>
Game Boy's screen quickly turns black then comes back to normal. This heals Game Boy by 5%. Although, players who abuse this move will pay the price. Too much reseting will cause Game Boy to crash, dealing damage to itself and rendering him useless for several seconds.

<Side Special Move: Battery Shot>
Game Boy's unique feature involves an endless supply of batteries from it's behind. He can use these as projectiles, as each is thrown as high speeds into enemies. Mostly, if made contact with an enemy, the battery will fall to the ground and can be thrown again.

<Up Special Move: Copter Boy>
A small propeller extends from it's top and spins, acceding Game Boy to higher ground. Players that run into the propellors will get cut.

<Down Special Move: Cartridge Change>
Along with a Game Boy, you need games. At the beginning of each match, Gameboy has simple A moves, moving his body around. Although, cartridges found around the games, like stickers and CDs, can further increase Game Boy's A move variety. Such games include Super Mario Land, Legend of Zelda, Pokemon, Metroid, and others.

<Final Smash: Pixelated>
Game Boy instantly transforms every fighter into a smaller 8-bit pixel recreation of themselve, disabling their B moves and greatly decreasing their attack power. The time is short, so beat these enemies senseless while time lasts.

Would this happen to be the same Game Boy that's in Captain N: The Game Master?
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#48
If it were Gameboy from Captain N I would fully support the idea.
But he was a different colour. And sometimes had arms.
[Image: ioncesawyouholleringint.jpg]
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#49
(07-23-2009, 01:18 AM)Sploder Wrote: @gorsal, do you think we could find a way to squeeze another 4 frames into the walk cycle? I'm gonna try and get that to work.

I... don't think it's needed to do that, the walk animation is smooth enough imo. Also, it would be a better idea to make other animations first than focusing in only one.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
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#50
gameboy- that's rad.
anyhow, because it'll be a pain to do it later, i started the sheet. i think i also got the idle down
[Image: vjoealtidle.gif]
[Image: vjoealtduck.gif]
[Image: viewtifuljoessb.gif]
if someone has the know-how, would they add some subpixeling to the duck?
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#51
(07-23-2009, 06:08 AM)Arthur Wrote: If it were Gameboy from Captain N I would fully support the idea.
But he was a different colour. And sometimes had arms.
I'm afraid he isn't exactly based on the character in the animated series, but I might based moves from the show. The reason being the special moves are totally unique, and I don't believe the TV series had anything similar to them.
[Image: advertise.png]
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#52
(07-22-2009, 10:55 PM)Gabby Jay Wrote:
(07-22-2009, 10:44 PM)Brawler1207 Wrote:
(07-22-2009, 10:40 PM)Gabby Jay Wrote: Here is my progress so far:
-Finished Idle
-Walk without hands
-B move without hands
[Image: hakkun.png]
[Image: idlewip.gif][Image: walkwip.gif][Image: b_suckwip.gif]
The B move is like Kirby's
he...suck your juice(lol) like in his game

Awesome Gabby but one thing, the reason he's transparent is because he was normal white and when it came out a gif it became like or what?
He's made of glass =P

Oh my bad I had no idea before!

@ Gameboy: Awesome idea another Retro Character Genki ^_^
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#53
(07-23-2009, 09:08 AM)Tuna Unleashed Wrote: gameboy- that's rad.
anyhow, because it'll be a pain to do it later, i started the sheet. i think i also got the idle down
[Image: vjoealtidle.gif]
[Image: vjoealtduck.gif]
[Image: viewtifuljoessb.gif]
if someone has the know-how, would they add some subpixeling to the duck?
I love Joe's idle stance. This is turning out nice.
Gifts
[ PK - TomGuycott - MoneyMan ]
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#54
[Image: travis23119.PNG]
I've added the running sprites. It doesn't look any good I know, but it's a shot.
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#55
If anyone is interested my vision of the Mii, his moves are focused the limits of the Wii Remote + Nunchuck.
He would always hold a Wii Remote.

WR = Wii Remote, +N = +Nunchuck [it's what he's holding for the attack.]

AAA combos (WR + N)
Boxing

A-> (WR)
[Like Peach's] Baseball Bat, Gold Club, Tennis Racket

Special (B) (WR)
Sword

Special Side (WR + N = Wii Zapper)
Gun

Something along the lines of that..
[Image: DffP5jr.png]
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#56
(07-23-2009, 01:38 AM)Gameboy Wrote: <Final Smash: Pixelated>
Game Boy instantly transforms every fighter into a smaller 8-bit pixel recreation of themselve, disabling their B moves and greatly decreasing their attack power. The time is short, so beat these enemies senseless while time lasts.

DID SUM1 SAY 8-BIT THAR?

...I think so.
Anyway, I think I'm going to update again today, so stay tuned.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
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#57
Just like Gorsal I will make an 8-Bit Geno for Gameboy's Final Smash!
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#58
shouldn't it be monochrome since this is gameboy?
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#59
[Image: vyv1cp.png]

Since the hair is the "modern" design (really, there's almost no changes to this possum except for that blonde hair, glove color change, "slimness" and the sword). I decided to add it, on the lower right corner, but the pallete is experimental.
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#60
[Image: vjoealtjump.gif]

edit: [Image: viewtifuljoessb.gif]
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