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(07-23-2009, 11:44 PM)Tuna Unleashed Wrote: kinanza- his limbs still have the noodle problem and they're following a pretty illogical cycle. this should help you.
anyway, last update for the night.
This really helps. Thank you!
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07-24-2009, 12:39 PM
(This post was last modified: 07-24-2009, 12:41 PM by DioShiba.)
can someone fill me in on what the whole 8-bit thing is for?
I don't really know what significance it has to the project and I might've not read the whole topic
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gameboy's final smash
i still think they should be monochrome
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GB, what do you mean by "Gameboy Games" for different A moves?
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(07-24-2009, 01:00 PM)A.J. Nitro Wrote: GB, what do you mean by "Gameboy Games" for different A moves? If it's anything like his M&L Gameboy project he did a while back, then he means that his attacks will be based on various games.
For example, side a could be Wario land which would cause gameboy to charge forward wario style, unless he meant something differnet.
(07-24-2009, 12:04 PM)Gaia Wrote: I'm doing this on experimental basis, so that's not his final idle. And tell me how it looks crammed in the first place, it would be appriciated. His face features are placed in a small area compared to the older one. He also looks squished. I also can't see his nose well as other sprites.
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Pokemon Platinum Friend Code: 3180-4716-5186
No.
blah blah blah blah blah
*increasing mesage's length*
Sparkster V3 in the middle, yeah.
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(07-24-2009, 02:10 PM)blah475 Wrote: Can we make our own custom characters?
To expand on what Gorsal said.
No.
Especially not shitty, pillow shaded blobs.
Even IF the face is a little less squished, eye placement and overall outcome might take awhile.
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@Rags, not even goods customs.
Pokemon Platinum Friend Code: 3180-4716-5186
Now he looks like some robot from a mecha anime...
Anyway, I think you should make the goggles the same way that you did with the first one, so it's nice and shiny. The hair looks okay, and accurate to the sprite, but not so much accurate to that larger pixel art you showed earlier. Finally, about the face, I think one of the things that makes it look a bit weird would be the line right under his eyes. I know it's supposed to separate the snout from the face, but it kinda looks a little strange.
@blah475, read the rules in the first post. It clearly states that only existing characters who originated from a video game will be accepted as a part of the project. This also really goes without saying, but your "sprite" does not even attempt to come anywhere near the established style.
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07-24-2009, 04:13 PM
(This post was last modified: 07-24-2009, 04:26 PM by blah475.)
I'll just work on a sackboy AT.
Edit: I just can't, Sorry guys. I'll stick to editing.
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