02-24-2010, 09:57 PM
Or we could use snapshots in brawl, outline, and do whatever.
Adventure Bosses and Enemies
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02-24-2010, 09:57 PM
Or we could use snapshots in brawl, outline, and do whatever.
02-24-2010, 11:20 PM
(This post was last modified: 02-24-2010, 11:21 PM by red reaper.)
i made a gommba along time ago and i dont know if we can use the bob-omb
Bob-omb is an item so probably not.
Anyway I think we should do it Melee style and have three or four types of enemies per stage. For example: MARIO Goomba Koopa Troopa Koopa Paratroopa DONKEY KONG Klaptrap Kritter Zinger ZELDA Octorok Likelike Redead METROID Zoomers Side Hopper Space Pirate Thanked by: Jdaster64
02-25-2010, 02:50 AM
Yeah, that sounds good to me. Remember there are more than four levels and we may need more suggestions, like
SONIC: Egg-robots Djinns Badnicks POKEMON: Machop Duskull Dunsparce etc.
02-25-2010, 07:38 AM
YOSHI
Shyguy Goonies Flyguys that is if we are doing a Yoshi level, since he is representing his own series...
02-25-2010, 07:53 AM
From Mother:
- Pig Army Mask / Pokey Bots (Mother 3) - New Age Hippie Retro (Mother 2) - Li'l Miss Marshmallow (She could be a sub-boss before fighting against Porky) From Ice Climber (Obvious, there are only four enemies) - Polar bear - Topi - Condor
02-25-2010, 08:30 AM
For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it.
02-25-2010, 08:35 AM
(02-25-2010, 08:30 AM)Wes Wrote: For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it. Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike.
02-25-2010, 07:32 PM
02-25-2010, 07:57 PM
I have a suggestion for Sonic!
Sonic 4
02-25-2010, 08:36 PM
Because of course the original ones would be easier. Still these are way better remakes and we could use them from the upcoming Sonic game.
02-25-2010, 08:45 PM
Well yeah, but couldn't we just use the less detailed ones? Or why not mix both?
(02-25-2010, 08:35 AM)JoseFran Wrote: Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike. Octoroks have been in nearly every Zelda game sinme the beginning. I suggest they stay. But look more like this: http://www.gamehiker.com/gallery/display...m=8&pos=10 As that's closer to its original design. Also if I may suggest that we keep the worlds down to the original 10 franchises of 64: Mario, DK, Zelda, Metroid, Yoshi, Kirby, Star Fox, Pokemon, F-Zero, Mother... Plus the Multiman stage. We can't go about making a bazillion stages for each franchise we got.
02-25-2010, 11:11 PM
(02-25-2010, 10:01 PM)Koopaul Wrote:Expanding on that, how about worlds for the 10 64 franchises, and then 6 more for the general 3rd parties represented. For example, the SEGA stage could have a Sonic Part, but also a Monkey Ball Part and maybe a Billy Hatcher part.(02-25-2010, 08:35 AM)JoseFran Wrote: Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike. Then the Capcom part could have Mega Man, then Street Fighter and maybe a Phoenix Wright part or something. Namco could be part Katamari, Part Klonoa and part Classic Games(PacMan, DigDug, etc...) And so on. |
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