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09-05-2009, 06:33 PM
(This post was last modified: 09-05-2009, 06:34 PM by nicktheslayer.)
How about the Apple/tomato things fall off ranfdomly, and can be thrown to do minor damage?
Im going to niminate Captain N as a playable character! Also, as a map, how about an updated palace of power?
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
While this is only an good idea on paper...
"Touch Fuzzy, Get Dizzy."
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(09-05-2009, 10:20 PM)Ekoi Wrote: While this is only an good idea on paper...
"Touch Fuzzy, Get Dizzy."
Oh god I think I came. But yeah.. paper..
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Progress of SMB3 stage.
http://img134.imageshack.us/img134/452/ssbbstageex.png
Any critics?
And, a question: What the hell THIS is supposed to BE !?
Wood? Earth? Sand? Baby cats?
I have no idea. Never really thought about it. I think the colored blocks should be rounded. Also, can you make one of them white? That way we can have the duck-to-go-behind-them thing.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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It look like it could be part of the Halberd in Brawl.
Mew2King Wrote:they should make a cereal called jiggly puffs
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I kinda liked Ton's layout of Grass Land better...
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For the SMB3 stage there should be a white block thing that you fall behind after crouching
Yes. I said that.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Oh sorry, I just saw the quick layout and posted without reading >.>
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(09-05-2009, 12:00 PM)JoseFran Wrote: Hi! I'm here with some ideas for new stages ^^
Wario Land - The Big Board
http://i28.tinypic.com/kef1og.png
From Wario Land 4, It's a 'remake' of the levels Toy Block Tower and The Big Board. It's a simple and cute stage that I like a lot.
Mushroom Kingdom's Sky - Planetarium / Comet Observatory of Rosaline
http://i26.tinypic.com/rupj6f.png
From Super Mario Galaxy, the Comet Observatory is your 'base' during the game. Rosaline lives here with the "lumas".
Classics Stages
I've got one idea. Maybe we can create classics stage from the Nintendo's classics. This stages might be too simples and have the old-style of their games.
For example, we might create five stage bassed on some franchises like Super Mario Bros. (Mushroom Kingdom), The Legend of Zelda II (Forest & Towns), Donkey Kong (25m, 75m...), Kid Icarus (Angel Land) or Ice Climber (Icicle Mountain)
I've made the classic Kid Icarus' stage.
http://i31.tinypic.com/10qjt79.png
On the other hand, I've think that Pokemon maybe have a stage bassed in the spin off like Pokémon Mistery Dungeon. I've think in Plaza Pokémon. Even we can make a remake of the first stage of Kid Icarus with Scroll Up xDDD
What do you think about this? and well, sorry for the big, big post u_u
I love the Wario land 4 idea! Toy Block tower was one of my favorite levels. My only complaint is that its a little too noisy
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Mario Stages:
Flying Pirate ship:
Like in SMB3, or in SMG
Ghost House:
Like in SMW, all of the platforms fade away after so long, but come back eventually. Only the ground blocks are truly stationary.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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09-07-2009, 04:37 PM
(This post was last modified: 09-07-2009, 04:58 PM by JoseFran.)
Hi! I just finished my new edit of Tazmilly Village. I have changed a lot of things, like Grandpa Alec's house, Oshoe castle's waterfall, Fuel's house, Sunshine forest or the background mountains... And finally I have added more Mother's sites like the beauty Sunflower field, the Chupichupyoi temple and some caves and rivers. What do you thing about the changes?
Old Tazmilly Village: http://i30.tinypic.com/ienskh.png
New Tazmilly Village:
I like the idea of Ghost House from Super Mario World, but maybe it will be like Luigi's mansion...
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Touch fuzzy get dizzy auto-scroll like mushroomy kingdom.
If you are me, than who am I?
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Tetris stage!
You are in a tetris game, and the blocks keep falling. You must stay out of the blocks way, because if they smoosh you, you die automatically. The only way to kill another player, is to launch them up, into the air, and out of the stage.
The only way to survive here, is to, keep climbing. The camera keeps rising, and you have to keep upp with it.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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