What sort of stages would we do for Fire Emblem? The series doesn't really have any particular places that stand out from all the others. On the other hand, the Castle Siege treatment is a bit too generic and doesn't really scream out, "Fire Emblem!" when you see it.
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Hm... Then maybe there should only be one?
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10-17-2009, 02:26 AM
(This post was last modified: 10-17-2009, 02:27 AM by D2S-Speed.)
A Fire Emblem stage would be a pretty tough to think of considering they fit in wide-open areas.
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I came up with one idea a while ago... it does encompass the series as a whole, much like Castle Siege, but...
It didn't have a name, not one worth mentioning anyway, but the basic idea was a series of floating platforms (positioned much like Pit's stage) that would fly over one of the FE kingdoms. The Platforms would inherit the terrain of the area below it, effecting the battle. For instance if you flew over a desert, the platforms would become sandy and characters would move more slowly and have a harder time jumping. Mountains would create little hills on the platforms, water would turn the platforms into water themselves, snow and ice would freeze the platforms, and so on.
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Maybe we could have a stage based on Banjo Kazooie. We could have click clock wood as a stage.
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(10-19-2009, 06:27 PM)Daisydoll Wrote: Maybe we could have a stage based on Banjo Kazooie. We could have click clock wood as a stage.
Not a bad idea actually. I'd love to see a Banjo Kazooie level based off Mad Monster Mansion or some of the other levels from the series as well. I'm pretty sure the worlds are varied enough that more than a few good SSB levels could come out of them.
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How about for a Fire Emblem stage we could have minor fire emblem characters fight in the background. In this stage it's kinda basic it has pillars you could jump on stone floor mixed in with a grass surface and also background effects such as Swordsman, spears, and etc. Just an idea maybe I can draw it out so I can give a more descriptive layout to it.
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(10-19-2009, 09:09 PM)Brawler1207 Wrote: How about for a Fire Emblem stage we could have minor fire emblem characters fight in the background. In this stage it's kinda basic it has pillars you could jump on stone floor mixed in with a grass surface and also background effects such as Swordsman, spears, and etc. Just an idea maybe I can draw it out so I can give a more descriptive layout to it.
Yeah it'd probably be best if you drew it out if you have an idea for the layout. It'll give the spriters something to go off of.
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Coming from no where, a random suggestion from some guy who barely visits here enough.
I'm a pretty big Drill Dozer fan, so I have a stage suggestion for a possible stage. That is if you're still taking up suggestions for stages anyway.
The Red Dozer's Training Course. Screenshots from a ROM for general look.
Forgive the extreme simplicity, but I don't really feel like making this any better.
It... kinda looks generic... A walk-off stage with really bad platform placement. The only big thing here are the screws connected to the box, like in the 4th picture. A player can hit the side that's fully out and it will screw back in and the other one will start to come out. These prevent KO's or can get in the way at least. Aside from that, I've thought about is the background. It could just have Jill in the background using those pipes and pass by for nothing more than an cool looking background.
Another idea would be a ontop of the Red Dozer's Truck while it's moving.
It's a fast moving stage that travels to various places visited in Drill Dozer and the truck acts as the main fighting platform. Of course, it'd need to be much bigger to support 4 characters to fight upon. Aside from the background gimmick, I have next to nothing for the actual hazards to the actual stage.
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A really cool idea for a Twilight Princess stage:
Gerudo Desert!
You would be fighting on top of the small platform, with the cave of ordeals behind you. Occasionally a random enemy or two would pop out of teh cave.
Along with that, there would be the FLying hookshot guys in the background, along with teh Arbiters Grounds+Tower.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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(10-20-2009, 09:15 PM)nicktheslayer Wrote: A really cool idea for a Twilight Princess stage:
Gerudo Desert!
You would be fighting on top of the small platform, with the cave of ordeals behind you. Occasionally a random enemy or two would pop out of teh cave.
Along with that, there would be the FLying hookshot guys in the background, along with teh Arbiters Grounds+Tower.
Yes. I love Gerudo Desert...but I like the OoT Version better O_o
10-26-2009, 04:19 AM
(This post was last modified: 10-26-2009, 04:20 AM by Alpha Six.)
There needs to be a stage involving the Metal Gear REX and RAY fight in MGS4. There could easily be stuff like stray bullets, missiles, laser cutters, etc that can attack from the background.
It takes place on Shadow Moses Island, however, which would be kinda stupid to have TWO Shadow Moses levels.
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(10-19-2009, 06:27 PM)Daisydoll Wrote: Maybe we could have a stage based on Banjo Kazooie. We could have click clock wood as a stage.
Not possible. Banjo isn't in the game. On top of that, Banjo isn't even 3rd party.
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(10-26-2009, 04:23 AM)Mr.Bland Wrote: (10-19-2009, 06:27 PM)Daisydoll Wrote: Maybe we could have a stage based on Banjo Kazooie. We could have click clock wood as a stage.
Not possible. Banjo isn't in the game. On top of that, Banjo isn't even 3rd party.
Well if you put it that way, there was never a playable electroplankton in SSBB or a playable Animal Crossing character yet both series had stages in the game.
I'm not sure if that second part was a typo or not, but IIRC isn't a 3rd party on a console just a company not owned by the console's creator? Besides, Snake and Sonic got in and while they were both heavily requested characters, neither of the companies they represent is owned by Nintendo.
Rare is first party for Microsoft. Thus, not third party for Nintendo.
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