12-04-2009, 06:17 PM
I haven't played Punch Out a lot but I do agree a stage for it would be awesome. How about Doc Louis' training room?
New stages
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12-04-2009, 06:17 PM
I haven't played Punch Out a lot but I do agree a stage for it would be awesome. How about Doc Louis' training room?
12-04-2009, 06:46 PM
(12-04-2009, 06:17 PM)HyperSonic92 Wrote: I haven't played Punch Out a lot but I do agree a stage for it would be awesome. How about Doc Louis' training room?Or Hippo Island as I suggested before: Punch-Out!! Hippo Island: The homeland of the most known Punch-Out Boxer, King Hippo. The fight would take place on a ring in the tropica Island. Two palm trees at each sides of the ring would serve as platforms. King Hippo could also appear(like Ultimate Chimera) to fight.
12-04-2009, 09:49 PM
I think a regular "The Ring" should be the fighting spot since its the place everyone is most familiar with.
12-05-2009, 07:24 AM
12-09-2009, 05:03 PM
are we doing any style in specific on the stages
12-10-2009, 05:46 PM
(This post was last modified: 12-10-2009, 05:46 PM by mutantyoshi.)
For a Yoshi stage, could we do an areal view of Yoshi's Island, with this image as the background?
http://www.square-enix.co.jp/itastds/map/map_m01.html Mario Wiki is down for me for some reason, so I had to find it in the official site, this is from the game Itadaki Street DS.
12-11-2009, 11:16 AM
Right, well, I think 24 pages of stage discussion is enough for now. There's probably plenty of stage ideas in this topic. Nobody suggest any more please, now we just need to go through these pages and decide what sounds good and what doesn't. If someone is willing to help do that, that would be greatly appreciated, as I really don't feel like looking through 24 pages of stages and miscellaneous discussion.
12-11-2009, 11:26 AM
Darn it. I was just going to post an idea about a Spirit Tracks stage...
12-11-2009, 11:32 AM
Okay fine shoot, but that is the absolute last idea.
12-11-2009, 11:37 AM
Okay here are the first four pages:
Lost Underground- Earthbound Grass Land- SMB3 Duck Hunt- Duck Hunt Wart's Throne Room- SMB2 Castle Egger Death Mountain MAGICANT: From Mother 1 and Earthbound WII SPORTS RESORT: From Wii Sport Resort Hyrule Castle Mario Clash Mother Brain’s Chamber Smash City The Underworld Katina for a Starfox stage A new Poke Floats A Super Mario Bros. 3 airship Hydrocity Zone Shinjuku Rooftop Rougeport from Paper Mario The Thousand Year Door Tanker or the Plant Advance Wars stage Viridian Forest Gangplank Galleon Casino stage Pyoro Bowser's Castle Twilight realm Mt. Dedede boxing ring Perfect Chaos Youngtown (Mother 1/Earthbound 0) Emerald Hil Zone (Sonic 2) Mario Party (Mario Party Series) Freezeflame Galaxy (Super Mario Galaxy) Planet Zebes/Unknown Area (Super Metroid/Metroid Series) Chemical Plant Angel Island Excitebike Gourmet Race stage Distortion World Groudon & Kyoge Battle Sealed Chamber or Snow Point Temple Hall of origin in the spear pillar Victory Road Stack & Gyro Hyrule Castle Phaze Apariod Homeworld The ARK Wario's Woods
12-11-2009, 11:44 AM
Wow, holy shit.
Hope this isn't too much to ask, but can you include descriptions and images that were supplied with said ideas? If they don't have any meat to the idea, you can just remove it from the list.
Spirit Tracks
Somewhat similar to the existing Wind Waker stage or to Big Blue. The main stage is the Spirit Train, which puffs along at a fairly steady pace, going through a part of each realm (forest -> snow -> fire -> ocean -> forest -> etc.) Enemies occasionally appear in the background to attack the train (and those on it), such as those pirates who fire cannons (like in WW stage), bulls that jump over the train and hit players, or the evil rocket trains that sort of travel with the main train a bit before eventually exploding (doesn't hit the main train). The stuff in the background is probably not really possible in sprite form, though.
12-11-2009, 12:07 PM
Sounds pretty cool.
12-11-2009, 02:46 PM
I don't have much time at the moment to add the descriptions, but if we add them this page will go on infinitely.
12-11-2009, 04:28 PM
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