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Porky
[Image: podforward.png]
Working on a forward facing for his smash-down. I figured he could pull the legs up and spin.
EDIT: Since uploading, I pulled the seat up a few pixels since it clearly needs it.
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[Image: podforward.png]
Help me, Obi-Wan Kenobi.
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[Image: podforward.png]

Still needs work. Especially where the legs meet the body.
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[Image: porky.png]

Latest one.
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The robot seems too wide when it faces the camera, but great otherwise!
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so do we have a final smash idea for him because if not i was thinking we put gyagis into it
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I think we had a vague idea of one a few pages ago.
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I posted an entire Porky Moveset in the earlier pages, including a final smash.

edit:
Final Smash - Devil’s Machine

The Devil's Machine appears, and then explodes.
Giygas appears as the stage background, and everyone starts taking 5-10% damage
second. Giygas's incomprehensible attack can be activated by pressing the "A" button.
- Porky's Final Smash cannot be avoided.
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Gygas gives me nightmares.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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[Image: porky.png]

A few notes;

-The forward smash will definitely need more frames, but ugh, what a pain.
-The collapsed legs should have Porky climbing in over the side. I figure this can be his intro. He can climb in while the pod almost topples over, then the glass bubble appears over it.
-Porky Bot should be smaller. Maybe closer to the Mother-3 style one.
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DAMN, the shade effect is awesome...
It looks hard to make it, right?
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Great work, Ton.

I can take a crack at the Porky bot for ya, and if you want i can try and add a transition frame for the ->A.
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Anything is appreciated.

http://www.spriters-resource.com/snes/ea...sheet/3150
Should we use the graphics straight out of Earthbound to do the Devil's Machine?
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Not sure.

If someone thinks they could MAKE a good Giygas background in the correct
game size, it would be great.
The Devil's Machine however is probably gonna be a huge pain to sprite.

In case anyone needs a refresher, its the contraption found at the end of the
final dungeon found here:
http://www.spriters-resource.com/snes/ea...sheet/3158
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i added a new emotion and included porky to his foreward smash (without adding any extra frames)

[Image: porkyness.png]
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