09-07-2009, 11:41 PM
Yeah, you're right. As as an important character who doesn't use conventional weapons, I think she'd be the most interesting choice.
Poll: Who should it be? You do not have permission to vote in this poll. |
|||
Micaiah | 7 | 14.29% | |
Sothe | 6 | 12.24% | |
Black Knight | 8 | 16.33% | |
Lyn | 25 | 51.02% | |
Other | 3 | 6.12% | |
Total | 49 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Fire Emblem character suggestions
|
09-07-2009, 11:41 PM
Yeah, you're right. As as an important character who doesn't use conventional weapons, I think she'd be the most interesting choice.
09-08-2009, 10:43 AM
You know she could have half of her moveset be kicks. Just because she has a sword doesn't mean all her moves have to be sword based. She does have some nice legs haha.
09-08-2009, 01:39 PM
(09-07-2009, 04:21 PM)Kosheh Wrote: brb getting my smash gun3) Does a small flash instead of an entire screen flash and functions similarly to ZSSamus's Paralyzer or Mewtwo's Disable. Or whatever the fuck that move is where he shoots that eye beam and you get dizzy/paralyzed(09-07-2009, 06:23 AM)Zabi Wrote: I think you could probably find a moveset for Micaiah, because she can do a bit more than light-magic and sacrifcing, for example attacking with a staff (she gets one in the later chapters) or perhaps blinding people (like seen in a cutscene). Her sacrificing would heal her for a bit (maybe 10%), but weaken her damage, knockback, whatever for a while, that's also some sort of sacrifice. think about it if they could do it why couldn't he?
09-09-2009, 03:17 PM
Really, as I said before, I think that Hector is the best choice. That way, we´d have two characters from the old generation and two from the new.
Really, I think that he´d make a nice job with his Thunder Axe...
09-09-2009, 05:48 PM
Hector and Lyndis don't work since Roy is in. Hector would be old and look like Gimley, and Lyndis is an unknown.
For Micaiah: What if her healing power was a charged attack? That would give the enemy time to prevent it from occurring, making it less cheap. Also, she does get rods later on (as I say mentioned earlier, I don't think I ever used them myself) which could be used for Smash Attacks if you wanted to give her one. I personally feel that Micaiah should use magic blast smash attacks though.
09-09-2009, 06:02 PM
09-09-2009, 06:47 PM
(09-09-2009, 06:02 PM)Zern0 Wrote:(09-09-2009, 05:48 PM)Kriven Wrote: Hector and Lyndis don't work since Roy is in. Hector would be old and look like Gimley, and Lyndis is an unknown. This, not to mention that Ness and Lucas were both in Brawl, and their games take place what, like, a century apart from each other or something? (09-07-2009, 11:06 PM)koopaul Wrote: You know "how and if a character fights" is on the bottom of list of reasons for character inclusion.koopaul stop that (09-07-2009, 07:57 PM)Kosheh Wrote: I had an awesome moveset written up for Sothe - with my friend...helping. Actually no it's mostly him loland I did B: Steal ~ Sothe dashes slightly forward, and attacks. If the enemy is holding an item, he will take it. If not, this move inflicts mediocre damage and knockback. Has some ending lag if the move fails. >B: Knife Toss ~ Sothe tosses a knife, whoa. If done in midair, flies downward at a 45 degree angle. Occasionally Sothe will throw a Peshkatz, which does high damage and knockback. ^B: Somersault Kick ~ Similar to Falcon's Falcon Dive, Sothe gets a little more air. If he connects with an enemy, he'll grab them in midair, Sothe will enter a slashing animation (idk), and then kick off the enemy allowing him to do another Somersault Kick if necessary. Secondary use allows Sothe to kick off of walls as well. vB: Critical. Looks kind of like Lucario's counter, except with multiple passthroughs by Sothe. This counter has a very small "trap" window but when it hits it does twice the damage and 1.5 the knockback inflicted upon Sothe. Final Smash: Bane. Upon activating the attack, Sothe enters a counterattack pose and the trap range extends around Sothe (about 2 Sothes) If an enemy connects, Sothe will begin attacking. Think of something as flashy as Great Aether and strictly ground-based, with Sothe doing constant passthroughs on the opponent. The attack rounds up damage to the nearest hundred and knocks the opponent back a great distance horizontally. e.g. opponent has 21% : inflicts 79%, enemy's damage read is 100% opponent has 159%, inflicts 41% and enemy's damage read is 200% c is for coopaul
09-09-2009, 08:31 PM
09-10-2009, 04:37 AM
Marth and Roy´s plots are centures apart themselves and Marth is still as young as if it were his first day. However, I´d rather suggest Volke for a fighter in SSBB. A bit less known, but since he was more of a direct attacker than Sothe, his moveset would be a bit more easier to make (I also like the character a lot, you know).
09-12-2009, 06:23 PM
Actually, why is Roy in this game?
Replace him with Eliwood. He's the main character of Fire Emblem: Blazing Sword, and he's HELLA more interesting than Roy. I mean, if we're choosing Veiwtiful Joe over Ryu because of that same reason, let's AT LEAST use that way of thinking before bringing back ROY.
09-12-2009, 06:29 PM
09-12-2009, 07:13 PM
Yeah, Roy's return is more due to his inclusion in Melee. Plus, Eliwood annoyed me to no end... but that's somewhat irrelevent.
Y'know though... we could add an Advance Wars character instead of a fourth Fire Emblem character. I'd much prefer a fourth FE char personally, but it does dawn on me that Advance Wars is sorely missing in representation.
09-12-2009, 07:22 PM
I actually suggested an Advance Wars character awhile back, it didn't seem like a very popular idea, though. I'd still go for it however!
09-12-2009, 08:01 PM
I'm sure an Advanced Wars character could make it in one of the game updates after its release.
|
« Next Oldest | Next Newest »
|