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im bored and I want to make a pokemon game
#1
does anyone know RGSS???

because I want to have it use HGSS sprites mainly to piss off everyone at Pokecommunity
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#2
RGSS? godammit where is everyone pulling these names from?
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#3
enterbrain
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#4
No thanks, Id rather not even go near your brain. god knows what the hell could be in there.
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#5
but its nice
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#6
scenes of pod racers but the engines are all dicks and im riding in one shooting cum lazers at my cats pod racer
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#7
exactly why i'm not entering
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#8
Can't it just be a monster collectan game in general, featuring Pokémon?

A Pokémon/Digimon/Dragon Quest Monsters fusion game would be awesome. Maybe throw in some SMT demons.
Specs 'n' Headphones has been revamped! Check it, yo.
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#9
well maybe

right

completely original monsters?
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#10
If you have there wherewithal to design good ones, sure.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
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#11
oh

well not really but I can try
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#12
but realyl all i need to do is make the screen res in DP size and im set
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#13
To answer Norsk's question, RGSS is an offshoot of Ruby used in the RPG Maker engine.
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#14
oh, so RPGMaker actually implements a real coding script? That instantly makes it way better.
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#15
Yes.
Like I said, it uses RGSS (Ruby-something-scripting-system or something like that) which is an offshoot of the Ruby language.

I think MMF2's underlying code is Lua, and although it's a mostly D&D-based system, some coding is still required to make custom stuff.
MMF2 is somewhat of a more GUI-based, simplified coding system, if you get my point.
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