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TomGuycott's Submission: The Revenge!
#61
How's this? [Image: kingofdemonsgameicon.png]
I would have added text, because I found some bizarre loophole that allowed me to make text in Paint without JPG style "antialiasing", but I don't know what the text would have been. First choice would have been Majyuuou, but it is also sometimes called King of Demons, but it was never released in english, so... I don't know.

Also, I have more rips, and I can make icons for them now! Awesome! Big Grin Two more main bosses to go, and then a bunch of minibosses... but knowing me, I'll veer off track and rip other stuff. I still have to assemble the Mech Rider from Secret of Mana... but I have soooo many frames to sort through. Cry

[Image: harpykingofdemonssnes.png] [Image: harpyicon.png]

[Image: orchidempresskingofdemo.png] [Image: orchidempressicon.png]

[Image: kingofdemonssnes.png] [Image: kingofdemonsicon.png]

[Image: iriakingofdemonssnes.png] [Image: iriaicon.png]
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#62
Very awesome.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#63
Are you going to upload the main character too? This is awesome beyond words.
[Image: MegaEXESig.png]
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#64
I'd love to, but he will take a bit longer to do. I don't have anything ripped for him.

EDIT: Actually, I might not. More on that later.
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#65
Now not even the Shadow Master is immune from sprite comics and fangames. Behold, the Shadow Master! Ripping this supposed love-child of Shredder and Lord Zedd was a painful experience, but the process allowed me to learn how to exploit certain elements in Shinobi III that will allow me to rip several more bosses... but not ALL of them. The two that are annoying no matter WHAT I do are the Mecha Godzilla boss (who is partially hidden behind a background element that is on the same layer as his body), the Ninja Master (who hides behind the background partially for only A SINGLE frame!), and Hydra (who ripples AND is hidden a lot AND has multiple pieces).

[Image: shadowmastericon.png]

[Image: shadowmastershinobiiiig.png]
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#66
Pretty sparks *_*

*ahem* It is really a cool rip and...---

Explosions *_*

Anyway... Shadow Master? At first I thought it was another game, but then I continued reading and saw the sheet.
[Image: MegaEXESig.png]
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#67
Great rip, I know how hard it can be with annoyances like hiding in the background. Oh have you tried GensKmod? That way you might get the sprites that are hidden using the Sprites option or the VDP. If not then maybe going through the ROM (unless it is compressed but I think it uses the Nemesis compression and there is a decompressor for that).
Thanked by: TomGuycott
#68
Kmod is PRECISELY what I've been looking for. Can't use it right now on account of work, but I can already tell it will help me out a great deal. Thanks a lot!
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#69
Whoa, he DOES look like Zedd.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#70
This guy was a monster for several reasons, namely because of the palette fiasco I realized and wrote about on the sheet itself. I COULD take the normal palette off the top there, but... I spent so much time working on it that I didn't feel like it. DX

EDIT!!!: I forgot the awesome after battle still-frame! Added in now, and I had just enough space for it. Big Grin

[Image: ninjamastericon.png]

[Image: ninjamastershinobiiiiseo.png]
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#71
He sure looks like annoying to rip, but it's really a cool rip Wink
[Image: MegaEXESig.png]
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#72
First thing's first: These two sheets that I previously submitted above were missing small beta elements. In the Shadow Master's case, it was just three palettes, but in the case of the Ninja Master, he had a death sprite in the first beta. Surprise

[Image: ninjamastershinobiiiiseo.png] [Image: shadowmastershinobiiiig.png]

Second thing's second: More bosses! WITH their small beta elements! Big Grin

[Image: supercomputericon.png] [Image: securitydroneshinobiiii.png]
[Image: mutatedsamuraiicon.png] [Image: mutatedsamuraishinobiii.png]
Thanked by: Ultimecia
#73
You're on a roll! Keep this up. Good thing you added the beta sprites too.
I like the beta palette of the Mutant Samurai better
[Image: MegaEXESig.png]
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#74
Some of the bosses have a lot more beta elements than others. I just barely noticed that the Mutant Samurai had an extra swinging animation. The Ninja Master's pose was easier to notice. Unfortunately, as I said on the sheet, I couldn't get it out of the black background. ;~;
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#75
It's been faaar too long since my last rip. School's been hectic, but finally (for the mostpart *cough*), it's over. Thank the pixelated lord. xD
I'm still putting off more Secret of Mana due to the complicated nature of it, but here's one that was easier to do, also one that I've been meaning to do for a long time: Tora, from Ushio and Tora.

[Image: toraicon.png]

I noticed that the current sheet of Ushio is missing some frames... I'll either add them in, or if there are enough missing, just make a more complete sheet. Whatever's easier. Ushio and Tora is a fun game, and has what I like to call "Alien Soldierisms", in the sense that the levels are very short, but loaded with bosses. Granted, Alien Soldier's bosses were more intense, but you'll see that Ushio and Tora has some fun and some cool looking bosses.
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