11-02-2009, 04:41 PM
grass doesnt get ligther as closer you are to the sun. not even in a attempt to represent depth.
the shadow to be honest servers no purpose besides a purely cosmetic one, as the point of view barely leaves any room to a fixed lightsource besides a conventional topdown one. considering the tileset is heavily based on the pokemon scheme, i'd say screw common sense and go for pure functionality. the heigh of each surface is already given by the fact its surrounded by a rock wall and he said stairs, and how the player interacts with the enviroment(i.e: you can jump off cliff but you cant climb them).
the shadow to be honest servers no purpose besides a purely cosmetic one, as the point of view barely leaves any room to a fixed lightsource besides a conventional topdown one. considering the tileset is heavily based on the pokemon scheme, i'd say screw common sense and go for pure functionality. the heigh of each surface is already given by the fact its surrounded by a rock wall and he said stairs, and how the player interacts with the enviroment(i.e: you can jump off cliff but you cant climb them).