Posts: 273
Threads: 12
Joined: Jun 2009
11-10-2009, 02:57 AM
(This post was last modified: 11-10-2009, 10:51 AM by D.moffett1990.)
okay cool ill add some more frames on that and make the legs come out better , thanks agian for the crit!
anything else you would like to see done with this sprite for example
things that need fixed or just movements you guys would like to see?
Im adding my other sprite sheets on here to see what you guys think!
but dont stop paying attention to the stal child sprite plz.....
so what do you think ......? I made these because Ive never saw a bokoblin sprite before and I looked them up
and couldnt find any
Made these because i was tired of the same old octorocks!
hope you like
and here are the armos sprites
oh and i started these redeads but i cant seem to get them right ill post these to just to see what you guys think
for the octorok i used this but i didnt make it exactally like it
and for the bokoblin i used
and heres a pic of what the armos look like
Posts: 198
Threads: 42
Joined: Jan 2009
The shading on the armos bugs me, and the Water Octorok's shell doesn't look right. I don't know what to say about the ReDead, but as I said before, the Bokoblin is awesome.
Overall, they're all good sprites. Is the Armos an edit or a custom?
Posts: 273
Threads: 12
Joined: Jun 2009
11-10-2009, 10:41 AM
(This post was last modified: 11-10-2009, 10:46 AM by D.moffett1990.)
the armos is a custom and thanks, which redead do u like the most out of them, what on the shell dnt you like and how could i fix the shading on tha armos to make it look better?
Posts: 198
Threads: 42
Joined: Jan 2009
Well, the shell seems a little bit oversized. Maybe thin it out a little bit, so that it doesn't look like it might fall over?
As for the ReDead, the middle one on the bottom. As for the Armos' shading, I'm not sure how it can be fixed. Still, it's a good custom, and it makes me want to make one.
Posts: 273
Threads: 12
Joined: Jun 2009
I like the middle redead to but it seemed the to much like the stafolos sprite and my stalchild sprite so i made diff ones
Posts: 133
Threads: 5
Joined: Aug 2008
Well, a whole fresh lot of new material!
Bokoblin: Pretty much perfect. Great job.
Octorok: Hmm. The big thing here is that it doesn't really look like the REFERENCE octorok, it looks like the ones from the game when out of the water. In the water it's unnoticeable, but out of water it would be nice to see some tentacles, and those octoroks kind of hovered over the ground. Also, the shell is a little too big in ALL directions, including up. It's only the width of the body, and about the height of it. Shading looks fine though.
Armos: Very nice. Custom, you say? Like, no edit? I like it. However, on the side poses, it looks like you forgot to shade the arms... Very good job though, I think the shading is actually just right.
Redead: Well, personally like the top right one best.
And I'm quite excited to see what you've done to the Stal Child.
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
Posts: 248
Threads: 17
Joined: Jan 2009
the sheet layout was a blast from the past for me
these aren't too shabby, but yea, that Armos needs some work
Posts: 273
Threads: 12
Joined: Jun 2009
11-10-2009, 08:42 PM
(This post was last modified: 11-11-2009, 01:23 AM by D.moffett1990.)
thanks to everyone for all your complements ect ,so basically everyone likes the bokoblins thats good and the octoroks they dont look exactally like the reference of the octoroks because those where the wooden models of them that they guy makes in the game you really didnt see the legs because that octorok stayed in the water in that game but ill will add the tentacules to these and make the shell thing smaller , with the redead i thought the top rigtht one was the best one to but i wanted everyones opinion before i started that one......and no the armos are not edits i did them all myself they need some work but i will fix them , do you guys think the front and back view are good and its just the side or is there other things wrong withthem, i havent gotten real far on the stal childs attack yet i only got one frame done but i will have it up soon.
are there any suggestions questions or anything?
Posts: 6,683
Threads: 49
Joined: Apr 2009
put a bit more emphasis on that attack sequence of the bokoblin
Posts: 273
Threads: 12
Joined: Jun 2009
Digitamer Metaru what do you think the attack for the bokonlin needs ( its just an edit of the keaton from minish cap attacks the same way right now)
I fixed the stal child coming out of the ground sprite it animates pretty good now im going to put it up for you all to tell me what you think
I also decided that im going to do the stalchilds claw attack by editing minish cap links claw thing ill put that up so you can tell me what you think about that one to,
So here they are what do you all think
Posts: 133
Threads: 5
Joined: Aug 2008
(11-10-2009, 09:54 PM)D.moffett1990 Wrote: Digitamer Metaru what do you think the attack for the bokonlin needs ( its just an edit of the keaton from minish cap attacks the same way right now)
I fixed the stal child coming out of the ground sprite it animates pretty good now im going to put it up for you all to tell me what you think
I also decided that im going to do the stalchilds claw attack by editing minish cap links claw thing ill put that up so you can tell me what you think about that one to,
So here they are what do you all think
Yeah, it was just a kind of charge attack, right? While not a super bokoblin-ish move, I think it should be okay as long as it's used as a charge, but it would defnitely need more emphasis if it was meant as a stab.
If you DID mean to use at as a stab, my emphasis would be to add two frames of windup, an active striking pose, and then a follow through pose.
From just eyeballing the new animation, it looks great. Should go over just fine, butI'm much too lazy right now to animate it up myself.
Using Link's, um, mole gloves (or w/e they're actually called) was a creative idea. From the pose you finished already, it should work out just fine. Something you did I found really neat was the way you narrowed the eyes when he actually hits with the claw.
And while the octorok ref IS just a wooden model, that's what the whole 3D model of the normal octoroks looks like out of the water. They just took the 3D rendering and changed the style a bit to match the rest of the wood figures. But you have it right for what you should change.
With the armos, something on the front and back views that looks a little odd is how narrow the arms get. I would say to thicken them a bit, or some such, they just look a little out of place.
Good luck, I await the next update.
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
Posts: 273
Threads: 12
Joined: Jun 2009
11-11-2009, 02:40 AM
(This post was last modified: 12-17-2009, 01:45 PM by D.moffett1990.)
yeah for the bokoblin its just a charge attack,so far for the octorok i have made the shell smaller
which one do you guys like the best? I still have to add the tentacules but i want to get the shell right first.
so using the links mole glove thing was a good idea thanks! i was hoping you would like it
Posts: 198
Threads: 42
Joined: Jan 2009
Smallest shell. It looks the best to me.
Posts: 273
Threads: 12
Joined: Jun 2009
Posts: 133
Threads: 5
Joined: Aug 2008
Agreed. Smallest shell there is the way to go.
Something about it looks a LITTLE off to me, but it could just be my imagination. Try lowering the shell 1 pixel onto the body, but keep the old one for comparison.
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
|