11-05-2009, 03:39 PM
Despite having access to Photoshop, I have a tendency to use MS Paint more often for arranging my sheets, ONLY because I'm a lazy crumudgeon who would rather work from the comfort and portability of his laptop than on the back-bending, too-short-of-a-desk desktop that happens to have Photoshop on it.
Now there is a small problem that I just baaaarely noticed before I even started to rip sprites, and that is, when copying graphics from one opened Paint window and pasting them onto another, sometimes there is corruption in the color palette. This tends to happen when one graphic has a much different color range than the other palette, and what results is the program attempting to adjust the sprite to make it closer to what I had in the first window in the first place, or so I assume, I don't actually know that to be fact.
Now up until now, that hasn't been much of a problem. Most of the sprites I've ripped have pretty much the same color scheme throughout the whole sheet, and whenever there were a lot more colors (and sometimes even when there weren't), I studied my sprites closely to make sure that I didn't muck anything up in that regard.
However, I've now reached a sheet where no matter how I do it, it'll still have that slight corruption in the color palette. I'm trying to sheet the bosses from Ninja Gaiden 2 and 3 from the SNES Ninja Gaiden Trilogy, and even after pasting on the 2nd boss, I see mild alterations in his colors, barely noticeable, but it's not the real colors. :<
Here's my questions: Is there a way to make Paint react the way I want it to and NOT do that? Is there a free downloadable program that is superior to Paint that won't give me this crap? Or should I stop being lazy, clean up my room and find my Photoshop CD and install it on my laptop if I can, despite it slowing it down considerably?
Now there is a small problem that I just baaaarely noticed before I even started to rip sprites, and that is, when copying graphics from one opened Paint window and pasting them onto another, sometimes there is corruption in the color palette. This tends to happen when one graphic has a much different color range than the other palette, and what results is the program attempting to adjust the sprite to make it closer to what I had in the first window in the first place, or so I assume, I don't actually know that to be fact.
Now up until now, that hasn't been much of a problem. Most of the sprites I've ripped have pretty much the same color scheme throughout the whole sheet, and whenever there were a lot more colors (and sometimes even when there weren't), I studied my sprites closely to make sure that I didn't muck anything up in that regard.
However, I've now reached a sheet where no matter how I do it, it'll still have that slight corruption in the color palette. I'm trying to sheet the bosses from Ninja Gaiden 2 and 3 from the SNES Ninja Gaiden Trilogy, and even after pasting on the 2nd boss, I see mild alterations in his colors, barely noticeable, but it's not the real colors. :<
Here's my questions: Is there a way to make Paint react the way I want it to and NOT do that? Is there a free downloadable program that is superior to Paint that won't give me this crap? Or should I stop being lazy, clean up my room and find my Photoshop CD and install it on my laptop if I can, despite it slowing it down considerably?