11-10-2009, 07:14 PM
Sounds perfect to me. Would make a great addition, and he's already got sprites...
Player Pitch Pit (Discussion Complete)
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11-10-2009, 07:14 PM
Sounds perfect to me. Would make a great addition, and he's already got sprites...
(11-10-2009, 03:56 PM)Number Six Wrote: Not gonna lie. wait Wikipedia Wrote:Xenosaga (ゼノサーガ Zenosāga?) is primarily a series of science fiction video games developed by Monolith Soft and published by Namco. NNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOO [/Klonoa fanboy] I did a full moveset of Klonoa back at PT, I'll grab it and improve it >: ( Standard Special Move: Wind Bullet As in the game, Klonoa shoots out a energy bullet from his ring. Works like Link's boomerang from the original SSB (when it was actually USEFUL and had a good range and radius) Side Special Move: Wind Shield Klonoa does a dash with his rod/umbrella shield thing facing forward. Hold the B button to keep spinning the rod while slowly sliding forward, like Kirby's Parasol ability. Reflects projectiles, and when an enemy is really close at you when you use this attack, you deal multiple hits. Up Special Move: Wahoo Stomp Klonoa summons an inflated Moo and throws him down with his ring, like Sonic's Spring Jump. Down Special Move: Wind Hammer Works similiar to the King Dedede's Jet Hammer, however, Klonoa cannot walk while charging the move. If you charge some, Klonoa spins a lot like Link's Spin Attack, and you can even move Klonoa a bit while spinning. If you don't, he'll just do a quick spin. Button "A" Combo First, Klonoa deals a punch, then a kick that goes vertically from the ground to the air, and then a slash with his Wind Sword. A + Dash: a thrust with his Wind Sword (Airbone) A: Klonoa sticks his body horizontally and spins vertically with it in place. (Airbone) A+^: Sticks out his ring upwards and does an energy blast with it. (Airbone) A+>: Klonoa spins in the air with his Wind Sword. (Airbone) A+v: this, but with both hands closed. (reference to Klonoa: Beach Volleyball) Side Smash: Klonoa does his Wind Bullet attack, but, like in his game, is very close-ranged. Up Smash: Klonoa lifts his two, big ears and clap them above his head. Down Smash: Klonoa turns upside down and spins with his ears flapping out, increasing the attack range. Grab: Klonoa's grab move is exactly like Klonoa's Side Smash, however, it doesn't deal damage, it actually pulls the enemy and inflates it, and Klonoa can walk while he has the enemy grabbed and inflated like a baloon, but slowly, like DK. (After Grab) A+ >: Klonoa just throws the opponent, it doesn't deal much damage and it doesn't launch off too much. (After Grab) A+ <: Klonoa does a Bicycle Kick and throws the oponent diagonally down, useful when you're near a cliff and facing it in the opposite way. (After Grab) A+ ^: Upwards Throw (After Grab) A+ v : Klonoa smashes the foe in the ground and shoots spiky balls at him. Final Smash: Tornado Attack Klonoa starts floating and spinning in the air, as you control him floating around, a huge tornado rages under him, this tornado is only generated when Klonoa is over a platform or the ground. You can also control Klonoa not only sideways, but up and down too. When Klonoa is close to the ground, the area that the tornado occupies is obviously smaller, but it's much stronger, however, he's really slow. When you're far from the ground (but still over it), Klonoa can fly really fast, and therefore, the attack can hit foes very easily, and is very spammable, however, it deals very little damage. Taunt1: Shouts "Wahoo! Dupurudu!", and crosses his arms, while his ears flaps out, like in Klonoa 2 and the Klonoa Wii remake. Taunt2: Throws his ring in the air and spins around, grabbing it after spinning in place. Taunt3: Sits down and flaps a white flag, like when he loses a life in Klonoa: Door to Phantomile.
11-10-2009, 07:23 PM
im sorry rokkan, but as cool a character klonoa would be, kosmos is a robot made of nanobots
11-10-2009, 07:26 PM
11-10-2009, 07:54 PM
11-10-2009, 08:10 PM
wait what
how being a character made of nanobots is a great logic to whether they fit better in Super Smash Bros or not we should argument how they'll be better accepted, how iconic they are, and whether their moveset works or not, things like that. i could use a similar argument and say that Oro from SFIII deserves more than Megaman because he broke his own arm so that he wouldn't use it, making his fighting techniques non-Godly and actually comparable to other fighters like Ryu and Akuma, and that he can lift a giant boulder with his finger. Oro 4 Smash!
11-10-2009, 08:19 PM
You know I was being sarcastic, right?
11-10-2009, 08:24 PM
I made a moveset for Jill quite a bit ago. I gave it percentages and everything, but whatever :V I'll put it in spoiler tags since it's pretty big :V Also made some recent changes. Beware bad made up special names. :V
Okay, I know people are going to Falcon Punch my ass into the milky way for this one, but here it goes.
Shigeru Miyamoto / Shiggy Basically, we have two options for him. Either he's him in person, or he's a Mii. The latter would probably sound more appealing, though. Anyway, his moveset is made up of two things, the "Prop Display", which are his A-moves, and "Demo Play", which are his B-moves. His A-moves involve the various props Shigeru Miyamoto used during his various presentations on events like E3, or just random stuff that just sound Miyamoto-like. His B-moves all involve the games he or others have showcased, either during press conferences or during interviews. So, here are some moves: A: Sword slash AA: Double sword slash AAA: Triple sword slash Forward Smash: Shield bash This stems from the attire he wore during the first time he showed the trailer for Twilight Princess, and one of his most famous ones, aside from the standard clothings he wears. Up Smash: 1-Up The name just comes from his t-shirt, which is the 1-Up Mushroom with said text below it. This attack basically just is a "yatta!" fist in the air, which doubles as an uppercut. It makes a fast 1-Up sound, really fast so that it doesn't sound distracting. Down Smash: DS Liteness Let's say that calibrating the brightness of the DS Lite didn't go well back then. Has a small area of effect, but can hit from both sides, as well as up and down. B: Musical encore Miyamoto pulls out his Wii remote, which transforms into a random instrument. The trumpet causes very light damage but high knockback, the guitar does medium damage but little knockback, and the drum causes high damage, but no knockback, although it does meteor pretty well. Finally, he can in rare instances conduct an orchestra, having a similar effect to Jigglypuff's sing, but has also a guaranteed flower when hit. Side B: Tennis Miyamoto pulls out hiw Wii remote, which transforms in either a tennis racket or a ping pong bat, after which he dashes towards his opponent when the B button is released. The tennis racket will deal high damage and might send the opponent flying depending on how long you held the button. The ping pong bat doesn't send the opponent flying that much, and the damage dealt is lower. Down B: Make a bow Miyamoto makes a bow. It's a great meteor attack, and it has the potential to bury the opponent, or even send them off platforms. Up B: Point and grab This is a pretty much just a form of teleport, and it can be comparable to Lucario's, however, it's a little bit slower, has more time to finish, and you can control it much more freely. It's based on the fact that the Wii remote can point and grab certain objects in certain games. However, this could be substituted for: Up B: Gardening Miyamoto throws a seed right below him, and rides the wave, e.g. plant. It's controllable, and when thrown in the air, it sprouts the plant from the most lowest point, which grows up until it reaches Miyamoto's feet, by which it will then give Miyamoto an upward boost, acting as a third jump. Final Smash: The best press conference ever A big screen pops up behind the stage, on which a pointer with an area of effect appears. Miyamoto has by then already moved to the background, so he can't really fall off. When you press an attack button, it will summon a picture on that spot, which gives the area of effect a certain effect. This varies between damage (elemental or not) to status ailments. Or: The big screen still pops up behind the stage. The screen is dark, except for a hotspot. Now, when using a B-move, Everyone in the spotlight will be affected. The spotlight will follow Miyamoto, though. Since his B-moves get replaced, he can't triple jump. Everyone and everything outside the spotlight will be darkened, not so much that you can't see, but enough that sight gets slightly impaired. Also, probably damage over time, similar to being off-screen, only the effect is less. Also, below was the original moveset I was going to post, but then I figured out that it was mostly more useful for Miis. B: Wii Sports: Tennis / Wii Sports Resort: Ping Pong Officially only known as Wii Sports: Tennis, he pulls out a tennis racket, and hits his opponents with it, which does descent damage depending on how long you held B. However, in rare instances, he pulls out a ping pong bat. While it doesn't do as much damage, it does do knock back, unlike the regular attack. >B: Wii Sports: Bowling He uses his Wii remote to throw a bowling ball. You do need to hold the B-button until he swings forward, or the ball might even get thrown behind him. Let go too late, and the ball either goes a little bit upward, or doesn't even go at all. The swingback isn't that long, so you can still attack fairly quickly, only not too fast. vB: Wii Music The Wii remote transforms into a random instrument, either a trumpet, which gives people a knockback but no damage, a percussion instrument, which does quake damage, or a guitar, which doesn't do damage, but does inflict a stun effect. (11-10-2009, 08:30 PM)GaryCXJk Wrote: Okay, I know people are going to Falcon Punch my ass into the milky way for this one, but here it goes.Tonberry2k only accept characters from video games and Shigeru would not make sense
11-10-2009, 09:39 PM
ton- that goes with my argument about gameplay over representation
rokkags- it was a joke, is till prefer kosmos though
11-10-2009, 09:49 PM
Many of my suggestions are really B-list kind of characters... I mean, lots of stuff I, and probably many others would consider A-list characters already have a relatively firm place in this project. Most of my ideas are better for consideration for "Smash Bros Project 2: The Sequel". But in reality, this project is all in good fun. I don't see why just posting the ideas would be the end of the world. Who knows, maybe if it went so far as a sequel they'd be considered, but that's neither here nor there, so here we go.
Marx: The final villain of Kirby Superstar and KSS Ultra, akin to villains like the Nightmare and Dark Matter. One of the more colorful villains, and in many regards creepy, especially thanks to new elements added to KSSU. As such, Marx would have rather bright, colorful attacks, but at the same time have a creepiness factor to them. Marx's size and form would be a mixture of his initial cutscene appearance, and the ultimate shape that he takes for the final battle with Kirby. He'd be roughly Kirby's size, and would have variations of poses and animations with and without his wings. For example, when in the air, most of his animations and attacks would involve his wings, while on the ground he'd mostly run on his feet, except when his wings were involved in the attack. OR his wings could just be out all the time. One problem is the possibility of another Kirby character with multi-jumps. A solution to that would be either just giving him a doublejump and maybe a glide, or having him float after his second jump rather than giving him a multi jump. But enough of that, time for a moveset. I used Angelglory's format because it was so nice: B: Mouth Beam: Akin to Samus'. Must be fired before he can move. Will knock him back far when fully charged. Cheeks puff up as he charges it Forward B: Thorny Roses: Flaps his wings and tosses a seed onto the ground. If walked over, a thorny rose vine will stab the enemy from below Up B: Teleport Slice: Basic teleport, but upon reappearing, he slices around himself with his wings (Like in game, but imagine it closerange, not a boomerang projectile) Down B: Absolute-Zero Bomb: Chargeable. Charging determines probability of bomb explosion freezing opponent. If done in air, it explodes on impact with ground. If on ground, it becomes an item that Marx or any opponent can pick up. Explodes on impact if thrown. Final Smash: Black Hole: Signature move from KSS. Splits in half, making a black hole where he split from. If sucked in, opponent is damaged and thrown far after being spit out. Neutral Attack: Kick Combo: Kicks with one foot, then the other Neutral Attack Held: Spacial Arrows Arrows shoot out of his wings rapidly. (Like from KSS, but in front of him as a short range attack) Dash Attack: Pink-Blue Helix: Splits in two as a pink and a blue fireball, which spiral around each other for a short while before reforming into Marx. Forward Tilt: Bite Bites at the enemy Up Tilt: Wing Attack: Swings one wing Down Tilt: Low Kick: Kicks low Forward Smash: Mouth Blast Like his B attack, but as a shortrange explosion Up Smash: Wing Cutter Swings his wings across each other for a scythe-like attack Down Smash: Pink-Blue Tornado: He splits into one pink and one blue fireball that spin around rapidly in a circle pattern before reforming into Marx. Neutral Air: Wing Sparks: His wings teem with electrical sparks Forward Air: Front Kick: Simple kick with his shoe Back Air: Back Kick: Simple kick with his shoe Up Air: Spin attack: Spins around in a slow tornado like fasion Down Air: Dive Bomb: Dives down with his head first Throws: Marx grabs people for throws by biting them and holding them with his mouth Forward Throw: Mouth Eruption: Charges his beam attack with the enemy clogging his mouth before the energy finally bursts forth and sends the enemy flying Back Throw: Spacial Arrow Barrage: After hurling the enemy, Marx opens fire with a few arrows that fly upwards at the enemy Up Throw: Nightmare Rose: A giant rose vine bursts out of the ground below Marx to send the enemy up. Down Throw: Ball Bounce:Marx's beach ball appears over the enemy, and Marx bounces on it a few times before it pops and sends enemy flying. That's pretty much what my movesets end up like. I have more ideas for many more B-list (And C-list) heroes and villains. Some I have on my mind at the time are Sylux (Metroid), Zero (Megaman), Knuckle Joe (Also from Kirby), and Deoxys (without multiple movesets because of forms). I also have a moveset for Nidoking, just because he's my favorite Pokemon, but I won't bother to include that. Even if I used the grounds that Giovanni was a cool Pokemon antagonist who had a Nidoking, he's not only a Generation 1 pokemon among maaany others in Smash already, but I think Giovanni's REAL signature pokemon might have been Rhydon. xD
11-10-2009, 10:33 PM
(11-10-2009, 08:30 PM)GaryCXJk Wrote: Also, below was the original moveset I was going to post, but then I figured out that it was mostly more useful for Miis. I still think that a generic Mii is a plausible possibility for a character. Heck, I'd sure play as him. That side-B is genius, BTW.
11-10-2009, 10:36 PM
As I've said elsewhere, the Mii has no meaning in our game. In SSBB it would have worked and been relevant, but not here.
11-10-2009, 10:50 PM
agreed. esp. since it seems to offer nothing new to the game
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