03-23-2012, 03:22 AM
Can anyone tell me how to make textures from scratch?
How can we make textures?
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03-23-2012, 03:22 AM
Can anyone tell me how to make textures from scratch?
03-23-2012, 08:38 AM
A program like photoshop, MS pant, e.t.c.
03-23-2012, 03:50 PM
03-23-2012, 05:06 PM
Give an example for what kind of model the texture is for..
(03-23-2012, 05:06 PM)thegameexplorer Wrote: Give an example for what kind of model the texture is for.. Sonic series stuff (characters, boxes, environment objects, whatever)...:p (03-23-2012, 05:06 PM)thegameexplorer Wrote: Give an example for what kind of model the texture is for.. sonic stuff, like stage decors, character and object skins... Stuff like that
03-26-2012, 12:40 PM
...You can use original textures as a reference....
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips? (03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
04-04-2012, 01:04 AM
(04-03-2012, 11:20 PM)BlueBlur97 Wrote:(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips? what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete
04-06-2012, 05:36 AM
Damn , you're good!
(04-04-2012, 01:04 AM)alexmach1 Wrote:(04-03-2012, 11:20 PM)BlueBlur97 Wrote:(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?
04-10-2012, 04:24 AM
(04-04-2012, 01:04 AM)alexmach1 Wrote:(04-03-2012, 11:20 PM)BlueBlur97 Wrote:(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips? how do i get the wireframe texture?
04-11-2012, 12:46 AM
you can use a simple program like UVMapper or simply render a wireframe from 3dsmax (and i think blender). it should look like this, a UV render of my custom klonoa model:
04-11-2012, 09:35 AM
In 3ds max it would be ->Modifier: Unwrap UV->Edit->Tools->Render UVW Template
Thanked by: ~Axis~
04-12-2012, 02:34 AM
Thanks for the help guys! I really appreciate it!
04-14-2012, 09:37 AM
One more thing. Can anyone tell me how the hell do I change texure paths in *.DAE files. I've tried using Notepad ++, but for some reason, I can't save the changes to the paths!!!
One more thing. Can anyone tell me how the hell do I change texure paths in *.DAE files. I've tried using Notepad ++, but for some reason, I can't save the changes to the paths!!! |
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