Users browsing this thread: 4 Guest(s)
How can we make textures?
#1
Question 
Can anyone tell me how to make textures from scratch?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#2
A program like photoshop, MS pant, e.t.c.
[Image: 582217063e.png][Image: RWDCRik.png]


Thanked by:
#3
Sad 
(03-23-2012, 08:38 AM)ShadeDBZ Wrote: A program like photoshop, MS pant, e.t.c.

I accually wanted to know a way to do that...
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#4
Give an example for what kind of model the texture is for..
Thanked by: Skorpion, Garamonde
#5
Neutral 
(03-23-2012, 05:06 PM)thegameexplorer Wrote: Give an example for what kind of model the texture is for..

Sonic series stuff (characters, boxes, environment objects, whatever)...:p
(03-23-2012, 05:06 PM)thegameexplorer Wrote: Give an example for what kind of model the texture is for..

sonic stuff, like stage decors, character and object skins... Stuff like that
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#6
...You can use original textures as a reference....
Thanked by:
#7
Sad 
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#8
(04-03-2012, 11:20 PM)BlueBlur97 Wrote:
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete Tongue
Thanked by: Roxas358, Garamonde
#9
Damn , you're good!
(04-04-2012, 01:04 AM)alexmach1 Wrote:
(04-03-2012, 11:20 PM)BlueBlur97 Wrote:
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete Tongue

Thanked by:
#10
Neutral 
(04-04-2012, 01:04 AM)alexmach1 Wrote:
(04-03-2012, 11:20 PM)BlueBlur97 Wrote:
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete Tongue

how do i get the wireframe texture?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#11
you can use a simple program like UVMapper or simply render a wireframe from 3dsmax (and i think blender). it should look like this, a UV render of my custom klonoa model:
[Image: Cb8jl.png]
Thanked by:
#12
In 3ds max it would be ->Modifier: Unwrap UV->Edit->Tools->Render UVW Template
Thanked by: ~Axis~
#13
Thanks for the help guys! I really appreciate it! Wink
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#14
No problem, if there's anything else, let us know it. If not, tell the Mods to close this Tongue
(04-12-2012, 02:34 AM)BlueBlur97 Wrote: Thanks for the help guys! I really appreciate it! Wink

Thanked by:
#15
One more thing. Can anyone tell me how the hell do I change texure paths in *.DAE files. I've tried using Notepad ++, but for some reason, I can't save the changes to the paths!!!
One more thing. Can anyone tell me how the hell do I change texure paths in *.DAE files. I've tried using Notepad ++, but for some reason, I can't save the changes to the paths!!!
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:


Forum Jump: