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I'd honestly like it if they made their downloadable titles available physically as print-on-demand from their eShop. They have the resources, and the manufacture comes right from the sale itself.

Because there's no way I'm paying over ten for something I won't actually own, let alone the thirty-five suggested above.
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Cartridge printing? That'd be way more expensive than 10 bucks if it's a pint-on-demand job. Bulk production is significantly more efficient, but digital games are even more efficient than that.

(Also you have the same ownership rights whether its cartridge or eShop)
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I looked up Crystalis to see who made it (SNK), and I learned that the main character is a guy. I always thought it was a woman, lol.

Still, it'd be nice to see it on VC.

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(09-21-2013, 05:04 PM)AuraLancer Wrote: I looked up Crystalis to see who made it (SNK), and I learned that the main character is a guy. I always thought it was a woman, lol.

Still, it'd be nice to see it on VC.
HOW'D YOU NOT KNOW THAT!?

Just kidding. It's an excellent game, that deserves an HQ or HD 2D Remake Cute. I never finished it, because I got lost after Mt. Saber, but it was fun from what I played. I need to revisit it. I did hear the final boss was anticlimactic though. If they fix that, it'd be golden~
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(09-21-2013, 04:31 PM)Snegri Wrote: Cartridge printing? That'd be way more expensive than 10 bucks if it's a pint-on-demand job. Bulk production is significantly more efficient, but digital games are even more efficient than that.

It wouldn't be that expensive. Most games are on either disc or SD Card devices, neither of which cost more then ten dollars to manufacture.

Oldschool cartridges would be more expensive, but all you have to do is print out a CD or SD card with the game packaged on an emulator (just like for a digital release). It's really just copy-paste.

Quote:(Also you have the same ownership rights whether its cartridge or eShop)

You really don't. If you have a physical device with the content readable from it, it cannot be wiped in the way a digital purchase can be. This would prevent products (and DLC) from disappearing, a problem which has already happened on a number of other digital-exclusive services.

And again, since it's on-demand, the manufacturing cost is felt by the customer, not the publisher, so there isn't any harm in offering it as an option.

Edit: As an example, I purchased about sixty dollars worth of eShop games for my Wii back when I thought digital was the most incredible thing to happen to the industry. As soon as they gave us the option of storing these games on an SD Card, I did that. My Wii will no longer acknowledge the games as mine.

With physical copies, I can bring the games to my buddy's house and play with them.
[Image: Dexter.png]  [Image: Bubbles.png]  [Image: SNWzHvA.png]   [Image: SamuraiJack2.png] [Image: kQzhJLF.png]  [Image: Pikachu.png] [Image: tSCZnqw.png]
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(09-21-2013, 08:04 PM)Kriven Wrote: Most games are on either disc or SD Card devices, neither of which cost more then ten dollars to manufacture.

Oldschool cartridges would be more expensive, but all you have to do is print out a CD or SD card with the game packaged on an emulator (just like for a digital release). It's really just copy-paste.

Nintendo 3DS games aren't SD cards. Unless you mean you want Nintendo to ship you an SD card with an eShop game preinstalled?

(09-21-2013, 08:04 PM)Kriven Wrote: You really don't. If you have a physical device with the content readable from it, it cannot be wiped in the way a digital purchase can be. This would prevent products (and DLC) from disappearing, a problem which has already happened on a number of other digital-exclusive services.

And again, since it's on-demand, the manufacturing cost is felt by the customer, not the publisher, so there isn't any harm in offering it as an option.

Edit: As an example, I purchased about sixty dollars worth of eShop games for my Wii back when I thought digital was the most incredible thing to happen to the industry. As soon as they gave us the option of storing these games on an SD Card, I did that. My Wii will no longer acknowledge the games as mine.

With physical copies, I can bring the games to my buddy's house and play with them.

That's all true, but doesn't affect "ownership". That was just me misunderstanding what you meant though, heh.
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3DS cards are nearly SD Cards, but we do have the functionality to offer SD Card games as well, so either way is jolly by me. Offer both, options are chill.

Edit: If you know more about the differences between the DS game cards and SD card I'd be interested. There are obvious differences and I've been wondering about it for a while, but can't find much. Mainly, I've been wondering about longevity and when I should begin worrying about DS cards losing their charge (SD Cards have about ten years).
[Image: Dexter.png]  [Image: Bubbles.png]  [Image: SNWzHvA.png]   [Image: SamuraiJack2.png] [Image: kQzhJLF.png]  [Image: Pikachu.png] [Image: tSCZnqw.png]
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(09-21-2013, 08:58 PM)Kriven Wrote: If you know more about the differences between the DS game cards and SD card I'd be interested. There are obvious differences and I've been wondering about it for a while, but can't find much. Mainly, I've been wondering about longevity and when I should begin worrying about DS cards losing their charge (SD Cards have about ten years).

i'm not sure how they do them now, but if i remember me pappy's teachin's it used to be that the game was physically inscribed in the silicon or w/e and that's why everything had to be preprogrammed into the cartridge (like Pokemon events, for instance)
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Huh. I'll have to keep digging into it all, because I am interested in sustainable formats, something Nintendo seems to have nearly perfected (with the exception of an occasional battery change for some things).
[Image: Dexter.png]  [Image: Bubbles.png]  [Image: SNWzHvA.png]   [Image: SamuraiJack2.png] [Image: kQzhJLF.png]  [Image: Pikachu.png] [Image: tSCZnqw.png]
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I simply cannot own more than one digital copy of a retail game. Luigi's Mansion 2 is 6000-7000 blocks. I have 3000 left. (I also have a bunch of games from the Ambassador Program)
I have no other choice than to go physical. I also prefer physical for the sake of ownership, but that's beside the point.
The fact that storage devices have an expiration date creeps me out a little. While I barely touch 99% of the games I own anymore (though I gander at them to admire my collection), knowing they won't last forever makes me sad. WHY U NO SAVE, SMASH BROS 64!?
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My Crystalis confusion came from not playing the game for twenty years and my memories of it blending into memories of another game I haven't played for twenty years: Arkista's Ring.

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The Sharp X68000 version of Castlevania 1 (known as Akumajou Dracula ) is the best version out of all the ports. Besides the graphics and environmental effects added, the MIDI-based music sounds a lot better on that sound chip, giving the bass extra oomph. See for yourself~

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Anybody know if Pokemon Conquest is any good?
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(09-22-2013, 08:33 PM)Koh Wrote: The Sharp X68000 version of Castlevania 1 (known as Akumajou Dracula ) is the best version out of all the ports. Besides the graphics and environmental effects added, the MIDI-based music sounds a lot better on that sound chip, giving the bass extra oomph. See for yourself~

CVX68k (jeez, even its full acronym is annoying) is fucking bawesome; I felt that it was the best Classicvania (tied with Rondo of Blood). Just like the first game, X68 strikes that chord of matching its gameplay with level design and enemy behaviors to provide a well-crafted challenge. But I have to get ridiculously anal and say that X68 is not a port of CV1 (despite having CV1's first stage). It's more of a retelling of CV1, much like Super CV4.
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YM synth is so fucking sexy
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