I'm trying to rip some models from the Kuroko's Basketball 3DS games, but the texture mapping is screwed up on the body models and I can't figure it out. Any suggestions?
So if you look at the mesh of the jersey and shorts, unlike the other meshes, there are two UV maps on that model. The UV map called "mesh_2_ch_body_00_uv0_id" is for the texture of the jersey number, and the next UV map down called "mesh_2_ch_body_00_uv1_id" is for the black and red jersey texture.