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texture mapping error
#1
Hello there!

I'm trying to rip some models from the Kuroko's Basketball 3DS games, but the texture mapping is screwed up on the body models and I can't figure it out. Any suggestions?


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.zip   ch_body_00.zip (Size: 34.58 KB / Downloads: 115)
[Image: 76561198145939226.png]
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#2
So if you look at the mesh of the jersey and shorts, unlike the other meshes, there are two UV maps on that model. The UV map called "mesh_2_ch_body_00_uv0_id" is for the texture of the jersey number, and the next UV map down called "mesh_2_ch_body_00_uv1_id" is for the black and red jersey texture.
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#3
Oh, so I’m guessing that the jersey texture is mistakenly being applied to the uv map of the jersey number?
[Image: 76561198145939226.png]
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#4
(10-23-2017, 05:46 AM)way2gomario Wrote: Oh, so I’m guessing that the jersey texture is mistakenly being applied to the uv map of the jersey number?

Exactly.
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