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PSXPrev (PSX Model/Texture Viewer) (Released!)
https://github.com/rickomax/psxprev/rele...sxprev.zip
Fixed TOD playback
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Some TMD Models are still messed up. :-(
I like ripping stuff from games.
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(02-14-2020, 02:26 PM)Cavan Ashton Wrote: Some TMD Models are still messed up. :-(
I've made some fixes, same download link:
https://github.com/rickomax/psxprev/rele...sxprev.zip
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Do you think you could add an RSD model scanner for games that don't support TMD, PMD or HMD?
I like ripping stuff from games.
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(02-17-2020, 02:14 PM)Cavan Ashton Wrote: Do you think you could add an RSD model scanner for games that don't support TMD, PMD or HMD?
As far as I know, RSD is a pre-production format and games should not use this kind of model...But I can be wrong
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Still can't rip Tekken and Tobal models - what kind of 3D models format they used?
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(02-21-2020, 05:29 AM)Doronetty Wrote: Still can't rip Tekken and Tobal models - what kind of 3D models format they used?
Here's a link that will take you to the Tekken 2 Model Viewer. http://lgt.createaforum.com/tools-39/t2mv/
I like ripping stuff from games.
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Yep, The link`s dead :-(
I like ripping stuff from games.
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(07-17-2016, 03:15 PM)rickomax Wrote: Hi all!

I'm releasing today PsxPrev, a TMD/PMD/TIM PlayStation file scanner.  Smile

This tool uses: You'll need to run it:
  • An OpenGL 2.0 compatible video card
  • .NET Framework 4.5
Treat it as an experimental release and use this tool as your own risk!

The tool can use a big ammount of memory to scan the files, so,
I recommend you close all your work before starting the tool.

To launch the application, run "PsxPrevLauncher.exe"

First of all, select the Folder where are the files you want to scan.

You can specify a filter, to scan individual file/files.

You have option boxes to:
  • Scan for TMD models
  • Scan for PMD models
  • Scan for TIM textures
  • Scan for Resident Evil TIM textures
  • Generate a log file at the application folder
  • Output scan messages to the console window
  • Debug Processed Triangles

To start scanning, click at the "Scan" button.

A console window will appear, the application will scan each byte of the files inside the folder/filter you specified trying to find the files types you specified, so, it can take a bit of time for this process to end.

After the scan has been completed, a new window will open, with the tabs:
  • Models: This is where you see the models that has been found on the scan
  • Textures: This is where you see the textures that has been found on the scan
  • VRAM Preview: This is where you have a replica of PSX Video RAM, which consist of 32 256x256 textures. You can use these pages to compose the final textures applied to the models.

Usage tips:
  • To Apply a Texture to a Model, first you have to look at the VRAM Page property of the Model you want to apply the Texture.After that have to draw the textures (at the VRAM Tab, called Draw to VRAM) on the desired VRAM Page (which is pre-defined in the Texture Properties area). After that, if you come back to the Model Tab, you may see your Model textured, if it has Uvs property enabled (True).
  • To Export a Model or Multiple Models,  tick their checkboxes at the Model Tab, click at Export Selected button, select the desired Output Format and the Output Folder. (Textures and materials will be automatically exported)
  • To Export a Texture or Multiple Textures, select them at the Texture Tab, click at Export Selected button and select the desired Output Folder.

Known issues/limitations:
  • The two 3D exportable file formats has disadvantages, .OBJ files cannot have vertex color information, and .PLY files will group all the sub-models in one single model. I'm looking for a better format for the exporter. An experimental .OBJ exporter option with Vertex Color is available.
  • The tool will only find files that are explicitly conformant to 
    the file formats it's looking for. Any compressed file cannot be scanned.

Download link:
http://ricardoreis.net/psxprev/psxprev.zip


[Image: 1.png][Image: 2.png]
[Image: 3.png][Image: 4.png]

The tool may be a bit unstable, so please report any bug here.
I can´t guarantee I'll be able to fix them all, but I'll do my best Big Grin

If you have lucky finding interesting files, show us here!
Ok, so i have a problem, it only uses .ISO files, and i only have .bin files
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Extract the ps1 data from the bin files using UltraISO or other extractors. Then try scanning it.
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I'm trying this out on a more obscure game "Crusaders of Might and Magic". The models and animations come back empty when I use this tool. It displays the TIM textures just fine though.

Tried the last few weekends to get them somehow with no luck.

I'm pretty interested in getting my hands on these models if I can. Willing to pay someone for their help in this Smile
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[Image: JmdKvLO.png]
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(06-19-2020, 03:58 PM)ngovandang Wrote: [Image: JmdKvLO.png]
You need to extract the data from the bin file with extractors such as UltraISO, then try scanning the games files. Scaning the .Bin file doesn't work.
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I'm trying to extract data from the game 'Dragon Seeds' but I only found 1 .TMD file that can't be open.
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(07-06-2020, 05:11 AM)Ezzaroth Wrote: I'm trying to extract data from the game 'Dragon Seeds' but I only found 1 .TMD file that can't be open.
I've heard you can view PS1 TMDs with Milkshape 3D. Maybe scan again with the Ignore TMD Flag. And you can also check the compatibility list for games that work.
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