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fightman - Printable Version

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Pages: 1 2


fightman - BobbyLala - 02-17-2012

[Image: idTjS.gif][Image: lmZ4G.gif][Image: tTwxa.gif][Image: qPx4g.gif]

bases for a character i have yet to think of

none of these are complete yet. just saying

the big punch needs some work on the recovery frames/ some followthrough frames are needed as well just noticed that

CRITS AND SHITS PLEASE


RE: fightman - BobbyLala - 02-17-2012

[Image: zFw7V.png]
concept 1 (failed leather rendering)

not final but he will probably end up similar to this,
the mask is just a placeholder but i kinda like it

update:
[Image: mWmFC.png]
better leather?

and again:
[Image: 343x1.png]


RE: fightman - Gwen - 02-17-2012

You and I just get eachother. Mohawks, gasmasks, I love it. If anything maybe shift his right leg a tad bit to his right, our left, the pose just seems a little unbalanced, but otherwise it's radular


RE: fightman - BobbyLala - 02-17-2012

(02-17-2012, 02:08 PM)Radular Bastard Wrote: I love it.
Smile

[Image: xv6WP.png]
i shifted that leg for you


RE: fightman - Gwen - 02-17-2012

Well shucks, for lil' ol Me?
Looks good, and the balance is noticeable, radularness!


RE: fightman - BobbyLala - 02-18-2012

PROGRESS
[Image: swBMp.gif]
[Image: Xt6mM.gif]

the non punching arm needs some work as well as his left leg

i'll do hair wobble later


RE: fightman - BobbyLala - 02-18-2012

here's another walk cycle. my bro (professional animator) said the other one was rubbish...
this one should be better
[Image: WR9xf.gif]
old one for comparison below
[Image: lmZ4G.gif]

thoughts?


RE: fightman - BobbyLala - 02-19-2012

TRIPLE POST ! ! !

some feedback would be nice...

[Image: 6m5k1.gif]
this walk is better yes.

UPDATE.
[Image: fUNYX.gif]


RE: fightman - Gors - 02-19-2012

very rad c:


RE: fightman - Zapchu25 - 02-20-2012

I think a 3/4 view would be more advantages. A transition between the idle stance and the walking animation can be a pain. Having a completely profile walk can get annoying, and just doesn't look as good (in my on opinion of course). But overall, I like what you've got going on here.


RE: fightman - BobbyLala - 02-20-2012

(02-20-2012, 12:15 AM)Zapchu25 Wrote: I think a 3/4 view would be more advantages. A transition between the idle stance and the walking animation can be a pain. Having a completely profile walk can get annoying, and just doesn't look as good (in my on opinion of course). But overall, I like what you've got going on here.

thanks!
but in-game, he's going to be walking left or right, not 3/4 left or right. I've tried 3/4 runs and walks many a time and I find they look really shit...
I used Stencyl and put in my samus graphics which have a 3/4 idle and profile everything else and it plays quite nicely


RE: fightman - BobbyLala - 02-22-2012

i want this stuff to turn into a beat'em up game of sorts with bladerunner/akira ish themes

HAVE A SKETCH:
[Image: Qcbjl.jpg]
concept street (of rage) no. 1

i'll think of shop names and shit at some point

set me some sweet sweet comments, yeh?


RE: fightman - Hoeloe - 02-22-2012

(02-22-2012, 04:22 PM)mr grumbleguts Wrote: i'll think of shop names and shit at some point

Name one of them "PIZZA SHOP".


RE: fightman - Jawnsunn - 02-22-2012

Mexican Grill
Stop N Shop
Bro Corp

can't think of anything else...



RE: fightman - Cobalt Blue - 02-22-2012

keep working on, you're doing an exelent job so far o/