various rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: various rips (/thread-40645.html) |
RE: various rips - MarioFanGamer - 11-22-2022 I actually considered to tip this background myself but because of the animations, that one certainly was harder than expected. Good job! RE: various rips - Barack Obama - 11-22-2022 Thanks, I also sent another load of revisions, more than I can remember xD New sheets will be the doors + key as well as Big Boo & Boo. I also sent revisions to General Sprites 1-3 since a lot of it is now on better sheets. RE: various rips - Barack Obama - 11-25-2022 Aleth from Dual Orb II Idle, Hit, Attack Weapons are separate objects, which makes sense since he can use different looking swords. RE: various rips - Barack Obama - 11-26-2022 Should be all palettes / animations, except maybe for techs (never used them in my playthrough). Weapons: https://gamefaqs.gamespot.com/snes/563052-dual-orb-ii/faqs/51439 * Long Sword -> Steel Slicer * * Flame Sword -> Hades Blade * * Cross Sword -> Saint Sword * * Dragon Killer -> Tiamat Blade * Not listed: Wooden Stick. RE: various rips - Barack Obama - 11-27-2022 What's missing: - Hit - easy - Defeat - easy - Magic - nearly every frame needs a savestate due to sfx covering Aleth - Status Ailment - needs a fitting enemy to hit Aleth with a specific spell - Weapon: Tiamat Blade, all animations, frames & tiles RE: various rips - Barack Obama - 11-27-2022 Now it's just Magic & Status Ailment. And the Tiamat Blade. Also made some revisions for some old sheets: - Yoshi's Island: General Sprites: Erased more duplicates, combined General Sprites 1-3 to one sheet. - Yoshi's Island: Various Enemies 1: Erased more duplicates. - Yoshi's Island: Introduction: Erased duplicates - Super Metroid: General Sprites: Erased duplicates - Super Metroid: Misc. Sprites: Split into several sheets like Menu / HUD, Doors, etc. - Super Metroid: Objects & Items: Added "Doors" to the icon name, since their animation is on the sheet. RE: various rips - Barack Obama - 11-28-2022 All animations are here, except for the Tiamat Blade. RE: various rips - Barack Obama - 11-29-2022 I guess ripping the one Dual Orb character with 9 weapons first wasn't really the smartest thing to do, this is really exhausting. Taking a break from it and trying some Super Metroid again: RE: various rips - MarioFanGamer - 11-29-2022 There are so many things to fix for Super Metroid for sure. I actually considered to rerip the credits but then I thought, nah, let's do some other stuff which are missing as for now (basically, I was hoping you'd do this XD ). RE: various rips - Barack Obama - 11-29-2022 @MFG: It's way too much, back then I stopped after Torizo because it's overwhelming. I'm also not doing the credits, only the different ending sequences at the very end. Some info for myself in case I take longer breaks and need to remember things: + The top palettes within the vSNES PalViewer have only 3 colours (4 with colour 0, which usually isn't used) and sit in the first row. + The rest is used for regular bgs and sprites, which have the entire row at their disposal. + Sometimes this potential isn't used and a substantial rest of the row stays black or pink. + Palettes can also be splitted and partially swapped like for the overworld Yoshis in Yoshi's Island (SNES). This is everything, now I need to clean and organize it. Codes for played time in Super Metroid (SNES): 0 hours played 7E09E000 7E09DE00 4 hours played 7E09E004 7E09DE00 8 hours played 7E09E008 7E09DE00 Top code is hours, bottom code is minutes. Edit: Erased stars with Recolor: RE: various rips - Barack Obama - 11-30-2022 Re-ripped the ending scenes for Super Metroid (SNES). Also erased everything on the ancient Ending Sprites sheet by Bacon except planet Zebes. Plok & Grandpappy Plok from Plok! (SNES) also got some updates. Added more stuff, changed notes, etc. RE: various rips - Barack Obama - 12-01-2022 (11-29-2022, 02:09 PM)MarioFanGamer Wrote: (basically, I was hoping you'd do this XD ).In the end, I'm doing it. I can also see why you want me to do it, lots of SFX, palette changes and glowing effects. This is something that needs time. RE: various rips - Barack Obama - 12-02-2022 Aleth from Dual Orb II (SNES) finally done, needs separated weapons, some sfx covering the sprites edited out with the OG variant and general organization. RE: various rips - Ton - 12-02-2022 This sheet is huge! Great job though! RE: various rips - Barack Obama - 12-04-2022 Taking a break for this week, I also abandon the credits scene sheet from Super Metroid, it's just too much work and no fun at all. Aleth from Dual Orb II is already taking more time than I thought, I really underestimated how many frames he has. |