various rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: various rips (/thread-40645.html) |
RE: various rips - Ton - 04-02-2023 Great job! We sure missed out on a lot of RPGs over here. RE: various rips - Barack Obama - 04-03-2023 While that's right, I can also understand why they didn't come over here: Dual Orb II - random encounter rate is way too high Milandra - the gameflow feels like lag due to a truckload of status and combat messages which interrupt gameplay Arabian Nights - random encounter rate is way too high - to get the best ending, you need 10 items from a specific but rare enemy - also for best ending, you need to find an item which is inside a labyrinth dungeon and 100% covered by the ceiling Princess Minerva - some puzzles are ragequit material, like the forest in chapter 1, the colour tile cave in chapter 3 and the whirlpools in chapter 4 RE: various rips - Barack Obama - 04-05-2023 World map for the first half of chapter 5: As you can see, I need a walk through walls code. If I can't find any, I have to submit it like this. Edit: CB81-1DD7 provided by nolberto82 from gamehacking's discord. RE: various rips - Barack Obama - 04-08-2023 35 rips for Princess Minerva (SNES) so far and another one in the queue. Should be enough for a single game. RE: various rips - Barack Obama - 04-08-2023 Did some stuff for Bishoujo Janshi Suchie-Pai and BS Super Mario Collection (week 3). Now for something bigger: Zelda 3 (SNES) The turn frames will be the hardest thing to do, since this enemy type can turn his head on any walk frame. RE: various rips - Barack Obama - 04-09-2023 More Zelda: This will take a long time. RE: various rips - Barack Obama - 04-09-2023 Zelda 3 progress: RE: various rips - Barack Obama - 04-10-2023 All soldiers on the sheet, but they're missing some frames here and there. - Cannon: done - Shield: done - Arrow: done - Runner: parts - Sword: parts - Knife: parts - Bush Arrow: parts - Bush Spear: parts - Spear (regular): turn, parts - Spear (horns): parts - Ball and Chain: turn, palette 2 - Bomb: parts, bomb, sfx - Tiles: parts with olive / black / chain & balls 2 RE: various rips - Ton - 04-11-2023 Oh hell yes. This game has needed rerips for at leas a decade. Awesome stuff! RE: various rips - Barack Obama - 04-12-2023 Many rips on this site are kinda here since forever and often massive sheets, so it's less likely that someone takes on them in case of quality issues. You feel more like cleaning up other peoples ancient remains insteadt of exploring uncharted territory and it also feels weird to look at a giant enemy sheet and only rerip some of them. Personally, I like to take a look into these kind of things, at least the really bad ones. Also you can use them as a pretty good refererence to see if your own rerip is complete. Organized more of them. RE: various rips - Barack Obama - 04-13-2023 Mostly done, the red pike soldier shares all of his weaponless frames with the chain 'n ball trooper: RE: various rips - Barack Obama - 04-14-2023 Last WIP for the Hylian Knights: RE: various rips - Barack Obama - 04-15-2023 Hylian Knights for Zelda 3 (SNES) are finished. Also did a tutorial for TurboGrafx CD ripping, since I'm currently on Princess Minerva again. https://www.vg-resource.com/thread-41637.html RE: various rips - Barack Obama - 04-16-2023 First sheet for Princess Minerva (TGX-CD) is also done. Portraits, WIP TGX has more variants than SNES, colours are also brighter. On the other hand, some of them are noticably stretched. RE: various rips - Magma MK-II - 04-16-2023 More TG16 rips are always welcome. |