N64 - Saffron City - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: N64 - Saffron City (/thread-4664.html) Pages:
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RE: N64 - Saffron City - Tero - 02-28-2009 Oh hi Mandew. RE: N64 - Safaron City - Kitsu - 02-28-2009 (02-28-2009, 01:48 PM)Mandew Wrote: You mean a bit like this? This here is precisely what I meant. Perspective would screw up any sort of scrolling done by the camera in a fangame or video. Speaking of which, I also think Onett would also cause the same problems. Anyway, if you guys do want perspective, go ahead and make it that way. People might not care anyway... RE: N64 - Saffron City - A.J. Nitro - 02-28-2009 Is that Silph sign a texture from the game? RE: N64 - Saffron City - Chris2Balls [:B] - 02-28-2009 (02-28-2009, 09:46 PM)Sploder Wrote:Ah, that type of perspective. Okay, that's understandable if there's a moving camera.(02-28-2009, 01:48 PM)Mandew Wrote: You mean a bit like this? ->A.J. Nitro: yep, it is. RE: N64 - Saffron City - Mandew - 03-02-2009 (02-28-2009, 10:02 PM)A.J. Nitro Wrote: Is that Silph sign a texture from the game? It is; intended to be a place-holder. |