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Deathbringer's Submissions Zwei - Printable Version

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RE: Deathbringer's Submissions Zwei - Garamonde - 04-25-2011

Great stuff you've got ripped here! Smile


RE: Deathbringer's Submissions Zwei - Deathbringer - 04-26-2011

[Image: btbatb__thebrain__icon.png]


RE: Deathbringer's Submissions Zwei - Dazz - 04-29-2011

Could you post a section icon for this game? Big Grin
All else has been uploaded.


RE: Deathbringer's Submissions Zwei - Deathbringer - 06-03-2011

This is from Gojira-Kun, the Japanese version of the Godzilla game for the Gameboy.
[Image: gojirakun__cutscene__icon.png]

And since it's technically the same game, you can use an English screenshot for the icon.
[Image: godzillagb.png]

I'll post a section tag for Batman over the weekend.


RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011

How'd you rip from BTBATB? Was it tile ripping? Cause I've tried that and the palettes are all screwed up.


RE: Deathbringer's Submissions Zwei - Deathbringer - 06-04-2011

Tile ripped, yes. And what are you using as the palettes.


RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011

Er...well the only thing I could, the palettes that came with them and coordinated to whichever file I was viewing.


RE: Deathbringer's Submissions Zwei - Deathbringer - 06-04-2011

Just so we are on the same page, the palettes are in the SCN files.


RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011

Oh...sod...I got it wrong then. How do you use the palettes then?


RE: Deathbringer's Submissions Zwei - Deathbringer - 06-04-2011

What program are you using?



If you're using Tile Molester, add this to tmspec.xml under palettefilter:
Code:
<palettefilter extensions="scn" colorformat="CF00" size="512" offset="0" endianness="little">
            <description>SCN Palettes (*.scn)</description>
    </palettefilter>

This should be the right one. The reason why it's 512 is because some files include the background palette and making 2 filters would be a waste of time.

Oh, wait...the palettes were also in the PAL files, but I know why they're not working. You're using Tile Molester Alternate and the filter for PAL is for the pal that one gets from using Visual Boy Advance.

This will open them up right.
Code:
<palettefilter extensions="pal" colorformat="CF00" size="512" offset="0" endianness="little">
            <description>Batman TB&TB PAL (*.pal)</description>
    </palettefilter>



RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011

Thank you!


RE: Deathbringer's Submissions Zwei - Deathbringer - 06-05-2011

[Image: btbatb.png]

The ampersand is only there because I couldn't fit "and" without having to line break.


RE: Deathbringer's Submissions Zwei - Dazz - 06-07-2011

Heart DEATH BRINGARRRRR

Love u


RE: Deathbringer's Submissions Zwei - Deathbringer - 06-18-2011

[Image: ys1fc__bosses__icon.png]


RE: Deathbringer's Submissions Zwei - Dazz - 06-21-2011

YS is one of those games that I don't think will ever stop being made, but I've never played...

Great rips man Big Grin