Deathbringer's Submissions Zwei - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Deathbringer's Submissions Zwei (/thread-6942.html) |
RE: Deathbringer's Submissions Zwei - Garamonde - 04-25-2011 Great stuff you've got ripped here! RE: Deathbringer's Submissions Zwei - Deathbringer - 04-26-2011 RE: Deathbringer's Submissions Zwei - Dazz - 04-29-2011 Could you post a section icon for this game? All else has been uploaded. RE: Deathbringer's Submissions Zwei - Deathbringer - 06-03-2011 This is from Gojira-Kun, the Japanese version of the Godzilla game for the Gameboy. And since it's technically the same game, you can use an English screenshot for the icon. I'll post a section tag for Batman over the weekend. RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011 How'd you rip from BTBATB? Was it tile ripping? Cause I've tried that and the palettes are all screwed up. RE: Deathbringer's Submissions Zwei - Deathbringer - 06-04-2011 Tile ripped, yes. And what are you using as the palettes. RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011 Er...well the only thing I could, the palettes that came with them and coordinated to whichever file I was viewing. RE: Deathbringer's Submissions Zwei - Deathbringer - 06-04-2011 Just so we are on the same page, the palettes are in the SCN files. RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011 Oh...sod...I got it wrong then. How do you use the palettes then? RE: Deathbringer's Submissions Zwei - Deathbringer - 06-04-2011 What program are you using? If you're using Tile Molester, add this to tmspec.xml under palettefilter: Code: <palettefilter extensions="scn" colorformat="CF00" size="512" offset="0" endianness="little"> This should be the right one. The reason why it's 512 is because some files include the background palette and making 2 filters would be a waste of time. Oh, wait...the palettes were also in the PAL files, but I know why they're not working. You're using Tile Molester Alternate and the filter for PAL is for the pal that one gets from using Visual Boy Advance. This will open them up right. Code: <palettefilter extensions="pal" colorformat="CF00" size="512" offset="0" endianness="little"> RE: Deathbringer's Submissions Zwei - Carpaccio - 06-04-2011 Thank you! RE: Deathbringer's Submissions Zwei - Deathbringer - 06-05-2011 The ampersand is only there because I couldn't fit "and" without having to line break. RE: Deathbringer's Submissions Zwei - Dazz - 06-07-2011 DEATH BRINGARRRRR Love u RE: Deathbringer's Submissions Zwei - Deathbringer - 06-18-2011 RE: Deathbringer's Submissions Zwei - Dazz - 06-21-2011 YS is one of those games that I don't think will ever stop being made, but I've never played... Great rips man |