Random Talking Bush's Model Importers and QuickBMS Scripts - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Random Talking Bush's Model Importers and QuickBMS Scripts (/thread-29836.html) |
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Josou_Kitsune - 06-03-2019 (06-02-2019, 08:22 PM)Random Talking Bush Wrote:Sweet I can't wait to get my hands on Shiroyasha's polygons.(06-02-2019, 04:49 AM)Josou_Kitsune Wrote: I was wondering how are you doing with the GinTama Rumble .tmd script? I tried to use the SK script and it only imported the bones, though I think you already knew that.Next week for sure I should have some time to update that script. Been overly busy last month so I didn't get much time for my projects (plus I spent a lot more time than I had expected updating my Telltale script). RE: Random Talking Bush's Model Importers and QuickBMS Scripts - netbeans69 - 06-06-2019 Hey! I was using the .tmd script to import models into 3dsmax for SKEV, am I able to export them in the same file type? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 06-06-2019 (06-06-2019, 02:51 AM)netbeans69 Wrote: Hey! I was using the .tmd script to import models into 3dsmax for SKEV, am I able to export them in the same file type?Unfortunately no, my scripts are only for importing the models into 3DS Max, not the other way around. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Guimian - 06-19-2019 Hey RTB. I have been testing the N.Sane Trilogy IGZ to DDS/GNF with the Nitro Fueled (Switch version) textures and seems to be working fine with (almost) all the files. However, there's a error happening with Normals maps. https://i.imgur.com/sCOeudl.png this is the error. And here's some sample files https://puu.sh/DI1PD.rar Also, Thank you for your hard working on all these scripts! RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 06-20-2019 (06-19-2019, 09:44 AM)Guimian Wrote: Hey RTB. I have been testing the N.Sane Trilogy IGZ to DDS/GNF with the Nitro Fueled (Switch version) textures and seems to be working fine with (almost) all the files. However, there's a error happening with Normals maps.Yep! https://mega.nz/#!app0jI7R!aAkZVXKfeGAVl-Slv12oB3eltcghx4d7qlObxY89Qdw Easy fix, just needed to add a check for Switch ATI2-based textures (there weren't any in the Switch version of Crash: N-Sane Trilogy, after all). (Now hopefully I should have something ready for the models themselves soon enough...) RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Guimian - 06-20-2019 (06-20-2019, 05:53 AM)Random Talking Bush Wrote:(06-19-2019, 09:44 AM)Guimian Wrote: Hey RTB. I have been testing the N.Sane Trilogy IGZ to DDS/GNF with the Nitro Fueled (Switch version) textures and seems to be working fine with (almost) all the files. However, there's a error happening with Normals maps.Yep! Thanks, dude! I'm excited for the models release, (but of course, take your time!) For the script, it's working well but for both Body normal maps for Nitros Oxide and Coco the texture looks corrupted... Maybe because of the .pak extractor i'm using? Here's what it appears in QuickBMS https://i.imgur.com/Qe2OiSP.png And also how the textures looks https://i.imgur.com/XpQqfLS.png I used the last version of NST_Pak_Explorer by Neo_Kesha to extract the files because the Marvel Ultimate Alliance 2 script by Aluigi doesn't seem to extract some files properly too. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 06-20-2019 (06-20-2019, 11:47 AM)Guimian Wrote: Thanks, dude! I'm excited for the models release, (but of course, take your time!)Yeah, it looks like a decompression issue with the NST_Pak_Explorer program. They turned out fine using a modified version of aluigi's script: RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Myrkur - 06-23-2019 Did you ever remember the name of the program that can be used for extracting the textures from senran kagura peach beach splash? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - UncleJansom - 06-28-2019 Hi there. Sorry for asking this but, when could we see a Model Tool for the Crash Bandicoot N.Sane Trilogy game, or a beta version of it? BTW I just discovered your update on the Textures tool and now I don't have problems with them anymore, it works great, thank you so much for the hard work (And like it's had been said before, take your time). RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Mysticus - 07-14-2019 It seems that your BARS script works even the SMM2 .bars files. But not fully functional. Do you plan to update it, RTB? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Shadowluigi - 07-14-2019 (06-28-2019, 11:18 AM)UncleJansom Wrote: Hi there. Sorry for asking this but, when could we see a Model Tool for the Crash Bandicoot N.Sane Trilogy game, or a beta version of it? BTW I just discovered your update on the Textures tool and now I don't have problems with them anymore, it works great, thank you so much for the hard work (And like it's had been said before, take your time).Same here, but from what I heard It's almost there so it'll probably be released soon. But for right now we have this for right now: IgzModelConverter RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 07-15-2019 (07-14-2019, 02:32 AM)Vanilluxe92 Wrote: It seems that your BARS script works even the SMM2 .bars files. But not fully functional.It's probably a similar update to the one the BFRES files got (speaking of, I'll need to do the same for my model and texture scripts), so I'll have a look sometime this week. (06-28-2019, 11:18 AM)UncleJansom Wrote: Hi there. Sorry for asking this but, when could we see a Model Tool for the Crash Bandicoot N.Sane Trilogy game, or a beta version of it? BTW I just discovered your update on the Textures tool and now I don't have problems with them anymore, it works great, thank you so much for the hard work (And like it's had been said before, take your time).There's one little thing I gotta work on regarding those -- autodetecting "models" (unrigged models) correctly, since I orignally wrote it for the "actors" (rigged models) files. Once that's done I'll release what I've got, in all its hacky glory. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Spyro10g - 07-16-2019 Hey I seem to be having a issue when trying to convert any normal maps from CTR using the texture converter script I exported it from DriverFakeCrash_Outfit_Cowboy_materials.pak but every normal map for fake crash is pretty much corrupted in someway. Skin/clothing normal map RE: Random Talking Bush's Model Importers and QuickBMS Scripts - LolHacksRule - 07-17-2019 Mario Tennis Aces as of some update, maybe between v3.1.0 to v1.0.0 uses new compressions in the filesystem while keeping many old ones but I don't know approx what version introduced them so I cannot say. Can you figure out the newer compressions? It would be a huge help for datamining the game's updates and the people in the MTAC Discord would appreciate this. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Lolwutburger - 07-20-2019 (07-15-2019, 10:28 AM)Random Talking Bush Wrote: There's one little thing I gotta work on regarding those -- autodetecting "models" (unrigged models) correctly, since I orignally wrote it for the "actors" (rigged models) files. Once that's done I'll release what I've got, in all its hacky glory. Will your model tool also rip the textures and normal maps or will we have to do that ourselves? |